Author Topic: Suggest a built-in time function.  (Read 4210 times)

Jamerz

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Suggest a built-in time function.
« on: November 01, 2009, 07:35:29 PM »
'As it is, the pacing is problematic.' - I have noticed this comment in some of the reviews. Personally I have no problem with the pace of the game, as it gives one time to plan and think out strategy.
Perhaps if Eufloria had a clock function and perhaps a casualties count. Then we would have a benchmark for our achievements. A table of the best planned and swiftest campaign could be recorded on the forum for others to emulate.