Recent Posts

Pages: [1] 2 3 ... 10
Eufloria HD Support / Re: Eufloria HD on macOS Catalina and above
« Last post by Bonobo on January 28, 2020, 07:04:15 AM »
While I can’t say anything about a new version of Eufloria HD for macOS (though we might get it at some time), please see here: and join the Discord channel :)
Eufloria HD Support / Eufloria HD on macOS Catalina and above
« Last post by itfarrier on January 23, 2020, 11:15:51 PM »
In Catalina Apple removed 32-bit libraries, so Eufloria can't run. Please, see for additional info.

So, when we can await Eufloria HD for new macOS?

P. S. I tried to connect with Rudolf and others in twitter, email. No results. Please, help.
Eufloria HD Support / UI bugs on WIN 10?
« Last post by Jack1253 on December 08, 2019, 07:32:21 AM »
I recently got Eufloria for my PC but every time I try to play I get some strange bugs. I can only send one or all of my seedlings to a given asteroid and I can not deselect asteroids. Another bug revolving around the asteroids is the fact that the uppermost visible asteroid will be selected no matter what. I am unable to fix this with the windows compatibility troubleshooter.
General / Re: Calling All Seedlings
« Last post by Bonobo on November 30, 2019, 04:28:53 AM »
If you’re already on the “Claymatic & Friends” discord server, tell @SillyTuna that you need the “Euflorians” tag so that you have access to the corresponding channel for Alpha testing of Eufloria Role Play Game (aka Eufloria RPG or short ERPG).
Eufloria Classic Mods / Re: New Files Update
« Last post by Lost Seedling on November 20, 2019, 10:20:45 AM »
Hi dragoonreas,
Sorry for the late reply but I've been away for awhile.

It would be interesting to track the paths of asteroids using Annikk’s Gravity/Collision Engine.

I'll attach a copy of Annikk's Frontier map with the Trackit code already installed. You're correct- it's pretty cool to see how the asteroids move around throughout the game. Check it out. (Note: The Trackit code will start after a few seconds. Just place your mouse over an asteroid to view the track history.)

General / Re: Calling All Seedlings
« Last post by Jeheace on August 11, 2019, 07:58:22 AM »
It's been a while. I'm glad to see things are moving again ^-^
General / Re: Calling All Seedlings
« Last post by Jack1253 on August 09, 2019, 08:11:55 AM »
I'm glad to see this game hasn't faded into obscurity. I just joined the discord too so I look forward to seeing new stuff regarding Eufloria
General / Eufloria RPG Videos
« Last post by sillytuna on August 06, 2019, 09:04:42 AM »
One of our lovely Discord players shared this video of their Eufloria RPG alpha test :)
Eufloria RPG Mods / Re: Modding documentation
« Last post by sillytuna on August 04, 2019, 03:44:12 AM »
MoonSharp is a lua like language but there are small differences. Check the docs.

Btw in the eufloria-rpg-mods channel on discord I'm writing more about the modding. We can probably do a couple of quick temporary things next week for anyone wanting to play around as we have a mod loading screen and you should be able to have your own mods  in your hone folder.
Eufloria RPG Mods / Re: Modding documentation
« Last post by Pilchard123 on August 03, 2019, 03:25:25 AM »
Isn't Moonsharp just the interpreter, and the modding language still Lua?
Pages: [1] 2 3 ... 10