Author Topic: hoho  (Read 3949 times)

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Terrial

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Re: hoho
« Reply #45 on: July 21, 2010, 06:18:22 AM »
Hey, you guys could make the right click function into a way to use an ability, like say after a cooldown period, you can say call in a laser mine or something at the location where you click, or add a boost to seedlings or asteroid traits or something.

dragoonreas

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Re: hoho
« Reply #46 on: August 03, 2010, 12:47:06 PM »
All we'd need is to be able to save levels.

I was looking through the Programming in Lua guide you linked here and noticed that Lua has an I/O library built into it. I just gave it a quick test and found that you can indeed create, read and write to files in a Eufloria map!

So, who wants to make a Visual Level Editor level? ;D
« Last Edit: August 03, 2010, 03:51:39 PM by dragoonreas »

Terrial

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Re: hoho
« Reply #47 on: August 03, 2010, 03:46:55 PM »
haha wow that's awesome I didn't even think of trying that.  Like you could use the left and right click functions to move the asteroids around where ever you want them.  I feel like it would need a custom menu for it though to save and load levels.

annikk.exe

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Re: hoho
« Reply #48 on: August 04, 2010, 02:59:13 PM »
The real question is when is someone going to recreate Microsoft Paint in Eufloria!
I want a line draw tool!!

Pilchard123

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Re: hoho
« Reply #49 on: August 04, 2010, 04:13:16 PM »
I want a line draw tool!!

It'd be do-able after the next update, I reckon. Heck, you could do it now, even. It would just be less user friendly.

That's my next project then - a line drawing tool. It's just a small change to the rallypoint code.

annikk.exe

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Re: hoho
« Reply #50 on: August 04, 2010, 08:39:34 PM »
I was kidding :P

But hey, it proves a point... ;)

Pilchard123

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Re: hoho
« Reply #51 on: August 04, 2010, 09:23:08 PM »
I know, but it's something to do.