Author Topic: Future  (Read 7861 times)

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themute88

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Re: Future
« Reply #90 on: June 26, 2012, 05:13:36 PM »
I have Eufloria for my ps3 and was wondering if Eufloria evolves, can I hope for updates or patches from PSN?  I just love it so much, any extra stuff for it would be cool.

sillytuna

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Re: Future
« Reply #91 on: June 28, 2012, 10:42:41 AM »
I guess Rudolf is the main person to ask but he's away at the moment.

I would like to be able to but it's more complicated to update for console platforms and that's not a version we've worked directly with (although we are developing all the new versions from the PS3 build).

As an aside, the big iPad and new iPhone version isn't far off now. We have another 10 days or so of code left then lots of testing. Main additions are iPhone, level progress saving when exiting the app, and retina display support. Also fixed some bugs and made the game run a bit faster, and hope to have it require a little less memory (to help iPad 1 owners).

Still working on the save but it's going ok so far!

themute88

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Re: Future
« Reply #92 on: June 28, 2012, 03:06:02 PM »
Well Im just glad you guys put up on PSN in the first place.  Regardless, I hope you have good luck in your coding. Thanks.

Eternal

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Re: Future
« Reply #93 on: July 13, 2012, 03:55:44 PM »
Good day,

I'm really interested in knowing if there's development for this game when it comes to Windows Phone owners. I'd be more the interested in playing such a pleasant game on my Lumia 800.

sillytuna

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Re: Future
« Reply #94 on: July 13, 2012, 09:14:15 PM »
I'm sure we will consider something for whatever microsoft's next iteration on mobile is but not the current one. We need C++ support which I don't believe the current version supports and it's performed poorly too. Perhaps MS will get their act together in mobile one day.

Pilchard123

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Re: Future
« Reply #95 on: July 13, 2012, 09:17:44 PM »
Ahahahahahahahahahahah!

Oh, you were serious. Carry on.

Eternal

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Re: Future
« Reply #96 on: July 14, 2012, 05:04:44 AM »
I'm sure we will consider something for whatever microsoft's next iteration on mobile is but not the current one. We need C++ support which I don't believe the current version supports and it's performed poorly too. Perhaps MS will get their act together in mobile one day.

If that happens, will Windows 7.5 users be able to play it?

I'm sorry for the obvious questions, but I'm no developer and I have little idea what the issue is.

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sillytuna

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Re: Future
« Reply #97 on: July 14, 2012, 09:39:16 AM »
Not as far as I know - if that's the current version. I could be wrong but afaik MS are overhauling their mobile side yet again.

There are two problems for developers. One is simply that sales are often really low, sometimes just hundreds when you need to do tens of thousands on mobile devices. The other is that they don't support the languages everyone else uses so you need to write something specifically for the device which is an awful lot of work. This is apparently going to change because developers have refused to play ball because it makes no sense. Unless MS pay for development anyway.

The iPad version was based on PS3 - same language. It still took the best part of a year (in man months) to do well. Porting that to a touchscreen phone is obviously much easier but not if we have to rewrite the entire game! That would take several months, time which could be spent covering more important platforms such as PC, Mac, etc, or working on new content/a future version.

We're crazy busy trying to cover iPhone and PC at the moment as it is, and some other stuff to ;) There is only so much time in the world so we have to pick and choose what we will both enjoy working on, what players want, and what will pay the bills.

That all said, we are looking at putting eufloria on quite a number of platforms including a future windows phone perhaps, and certainly the windows tablets. If they support C++, which almost everything does, that's the main thing! As we do that, we'll also gradually tweak the game too. We have a few minor things we'd like to add, such as some stats screens and rudolf has a new game mode to add too; the big iOS update includes some minor improvements as well as retina, iPhone, and game session saving.

Major Cooke

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Re: Future
« Reply #98 on: July 18, 2012, 04:46:57 PM »
Oh man you guys are getting my blood pumping again! Eeep! I'm excited...

SweetCandyGrimm

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Re: Future
« Reply #99 on: December 01, 2012, 04:35:55 AM »
So.... how close IS the PC version (with the HD features) .... and will it run on 8? >.> i haz high hopez?
~SCG~

Pilchard123

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Re: Future
« Reply #100 on: December 01, 2012, 11:40:35 AM »
There's a beta of it already, the full release is set for early next year, IIRC. Ask tuna if you can have the beta.

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sillytuna

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Re: Future
« Reply #101 on: December 03, 2012, 10:45:27 AM »
Yep, if you have the original and want the beta just send me a PM - I need to share the folder over Google Drive so you may want to provide a GMail address.

To reiterate - it's a beta, it's a pure iOS port back to PC/Mac/Linux, it uses mouse equivalent of touch controls, and it's missing (official) modding options and platform specific polish.

We'll be sorting all this out in the Spring but we have to do Eufloria Adventures first.