Not as far as I know - if that's the current version. I could be wrong but afaik MS are overhauling their mobile side yet again.
There are two problems for developers. One is simply that sales are often really low, sometimes just hundreds when you need to do tens of thousands on mobile devices. The other is that they don't support the languages everyone else uses so you need to write something specifically for the device which is an awful lot of work. This is apparently going to change because developers have refused to play ball because it makes no sense. Unless MS pay for development anyway.
The iPad version was based on PS3 - same language. It still took the best part of a year (in man months) to do well. Porting that to a touchscreen phone is obviously much easier but not if we have to rewrite the entire game! That would take several months, time which could be spent covering more important platforms such as PC, Mac, etc, or working on new content/a future version.
We're crazy busy trying to cover iPhone and PC at the moment as it is, and some other stuff to
There is only so much time in the world so we have to pick and choose what we will both enjoy working on, what players want, and what will pay the bills.
That all said, we are looking at putting eufloria on quite a number of platforms including a future windows phone perhaps, and certainly the windows tablets. If they support C++, which almost everything does, that's the main thing! As we do that, we'll also gradually tweak the game too. We have a few minor things we'd like to add, such as some stats screens and rudolf has a new game mode to add too; the big iOS update includes some minor improvements as well as retina, iPhone, and game session saving.