if its not really a button, how does the code work then?
the instructions are to click a roid, select a %, then click grey box to set it.
but the grey box bit doesnt work. so how does the code work?!
OK - so,
i had this thought while trying to get this thing to work -
would it not be a better rallying procedure to be able to click on a roid youre sending FROM (either left or right click like it is already), then right click on the roid you want to send TO, (at the moment you left click to send all). the right click would be the rallying code itself, and thus need no further code. this action would then send however many seeds you chose in your first mouse click (individual left clicking or click and hold and drag for all seeds, or in this case, add a right click drag option) on a continual basis OR as a one time event.
this makes SO much more sense, and is a cleaner way of doing it. not to mention you wouldnt need any screen clutter like the slider bar at the moment.
ie, once you chose 2 roids' relationship with regard to rallying the seeds, that relationship would exist for the duration of the game OR only once; perhaps an option one can select from a drop-down mini-menu upon right clicking on the send TO roid.
-so, to do it, you would right click on roid A, drag to roid B, right click again and a dropdown menu appears, allowing you to set % to send and whether its a continuous or 1 time event, then left click your chosen option. bang. rallypoint is now set.
this would then allow multiple roid relations and once set, wouldnt require any further action/ input from the player unless desired.
so, if for example, you have 26 roids in the level, A-Z, you can set up multiple rally relationships like so,
A sends 80% of its seeds to B (continuous throughout game)
B sends 50% to C (one time only)
C 100% to D (always)
E - F (once)
G - H
this would allow FAR greater strategic functionality. and if you're worried about keeping track of which roid is sending to which other roid. perhaps a small tiny pixel line can be drawn to show its 'orders', an option that the player can toggle on/off.
this might sound like a large undertaking, but it seems to make the best and cleanest sense with this rallying business.
what say you, sir? do you have the minerals