Author Topic: Infinity (level)  (Read 8462 times)

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Terrial

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Re: Infinity (level)
« Reply #30 on: July 23, 2010, 07:21:59 AM »
To be honest I didn't get very far at all. I took 2 other asteroids and then the AI had like 70 seedlings and mine were like 1/4 the size of theirs.

annikk.exe

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Re: Infinity (level)
« Reply #31 on: July 23, 2010, 10:47:13 AM »
Cheers Blueskirt :>  Glad you enjoyed it.

riotpatriot

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Re: Infinity (level)
« Reply #32 on: July 24, 2010, 04:30:15 PM »
Holy hell, this is the only map I've raged at in the whole game.  >:(

(click to show/hide)

Thanks for making me WANT to win this! It's hard, REALLY hard, but hopefully luck and timing is on my side on one of the rematches.
(and yes, I might tweak the starting asteroid stats to cheat a bit. ;D I'll be keeping the original map)

blueskirt

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Re: Infinity (level)
« Reply #33 on: July 24, 2010, 09:33:19 PM »
Don't be scared by the big numbers. It's not that hard when you remember some facts:

(click to show/hide)

The key to win this mission is to keep these two facts in mind and pay attention to what happens when an army, any army, get on/off the moving asteroids. I took my time, it took me around an hour and half but I finished it on my first try.
« Last Edit: July 25, 2010, 01:24:35 AM by blueskirt42 »

annikk.exe

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Re: Infinity (level)
« Reply #34 on: July 25, 2010, 03:20:25 AM »
Thanks for playing, Riotpatriot.  :>

One thing I would suggest is
(click to show/hide)

Hope this helps.. :>

blueskirt

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Re: Infinity (level)
« Reply #35 on: July 25, 2010, 05:54:45 AM »
Strange. I'd suggest the complete opposite.

(click to show/hide)
« Last Edit: July 25, 2010, 06:07:20 AM by blueskirt42 »

naschi

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Re: Infinity (level)
« Reply #36 on: August 15, 2010, 11:18:17 PM »
best map ever... but it crashed after finishing it

BC wins

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Re: Infinity (level)
« Reply #37 on: August 16, 2010, 02:17:45 PM »
best map ever... but it crashed after finishing it

yeh indeed
i player it al out and won was really awesome
all those comments make it look so hard when it's not :P

but when i won and the 3 minute show started after a little bit of time the game crashed :(

annikk.exe

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Re: Infinity (level)
« Reply #38 on: August 17, 2010, 01:54:57 PM »
Keep the crash reports coming.  Still no idea what exactly has broken following the latest game patch.  Thankfully it only happens at the end and doesn't interrupt players during the level itself.  Other levels like Return To Fluffy Land are completely broken.

Ytaker

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Re: Infinity (level)
« Reply #39 on: August 19, 2010, 12:26:02 AM »
I had a crash too. Weirdly, I didn't have a crash when in a later replay, I used developer's mode.

Jazz Ad

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Re: Infinity (level)
« Reply #40 on: February 20, 2011, 12:16:26 AM »
I just wanted to point out that I finally managed to beat this level, which makes me kinda proud of myself.
It was a lot of fun. Thanks.

annikk.exe

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Re: Infinity (level)
« Reply #41 on: February 20, 2011, 02:20:48 AM »
Thanks for playing! :>

Hopefully your experience was good, and it didn't crash on you, as others have been reporting..

Aino

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Re: Infinity (level)
« Reply #42 on: February 20, 2011, 11:16:14 AM »
This map is damned hard, but I destroyed the map, litterally cause it crashed when I won xD

Jazz Ad

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Re: Infinity (level)
« Reply #43 on: February 20, 2011, 01:35:05 PM »
No crash issue for me.
The map quickly reaches the 4096 =seedling hard limit.
In this situation, the engine is prone to crashing.

Don

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Re: Infinity (level)
« Reply #44 on: April 27, 2012, 07:53:17 AM »
...oh, now that, was inspiring -- this level was one of the best strategy games I've ever had
the pleasure to play, excellent work! Being a crossover/wine user, I'm a bit belated getting
around to this (we were borked behind the need for .net service pack supports), but now
winecore has such, Eufloria behaves exceptionally well with wine on linux...and licking this
custom level, -has- to be one of the pinnacles of the game itself....

...that said, (and why I'm posting here), is wrt the lock-up event described above ; in linux
using crossover 11 (close to wine-1.4), that's a routine mishap with this level, in fact, it's
about the -only- place Eufloria crashes on the current winecore. The crash happens for me
at 2 places -- when you fail miserably and the universe flies apart and asteroids start gravitating
about, and, when you actually beat the thing and the universe rejoices and asteroids start
moving about. I see it firstly as a .NET error, which once dismissed results in eufloria.exe
itself crashing out, and one ends up needing to kill that process to regain sanity...

...mind you, any way you look at it, tackling this level, and winning == a game of some long
duration, and somewhere along the way you should actually learn to know when the AI has
you licked, and it's best to back out and start the level again ; that, works fine without any
issues, so no big deal... would've been nice to see things spin out for 3minutes instead of
3seconds  tho' at the end, having finally won  =)...

.... great stuff..