Author Topic: Fluffy's Comet (level)  (Read 6644 times)

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annikk.exe

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Fluffy's Comet (level)
« on: May 14, 2010, 09:07:15 PM »


Map Type: Small, semi-linear
Difficulty: Medium

Features:
  • First outing for new Gravity Engine - a Comet sweeps through the galaxy every 7 mins as it orbits the sun, bringing extreme terror!
  • Infected AI Engine
  • The Sun's Core Energy rises and falls depending on the distance of the Comet


To win, capture all habitable asteroids - ie everything except the Sun and the Comet.
Defeat occurs if you lose all your asteroids.



Thanks to beta testers:
Simonstep
Tristavius
HiddenLaserTrap
Temphix
Smokey


Special thanks to Joel Barrett for all the help with the Linear Algebra, and to Njursten for pointing out the error of my ways in the first place.  :>



Enjoy :>
« Last Edit: May 19, 2010, 04:14:37 PM by annikk.exe »

Axel

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Re: Fluffy's Comet (level)
« Reply #1 on: May 15, 2010, 12:43:01 AM »
Nice one! needed 2 trys to figure it out and thought when the fluffy comet came by a 2nd time - how the hell can I keep up with this load again - but than it was over...NICE  8)

threephi

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Re: Fluffy's Comet (level)
« Reply #2 on: May 15, 2010, 10:33:15 PM »
Another really interesting level, well done _again_!

It makes a huge difference when fighting the infected seedlings that they are weaker than your troops so yeah this level isn't quite as difficult as the others, but it was still a nice challenge figuring out the right balance between growth and defense.  I also really liked the planet whose energy level kept creeping up seemingly without limit, that was a novel strategic element to have to deal with.

This is also a very pretty level to play with if you can build up enough seeds to invade the comet--once I managed that and exterminated the laser mines, the comet no longer generated seedlings, and I got some interesting patterns very much like reverse comet tails by sending hordes of seeds to and from the comet at particular times.

One thing I did notice is that the AI didn't use flowers and just left them on its trees.  I must've missed the invitation for beta testers, but could you just put me on your permanent testing list? ;)

TorchFire

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Re: Fluffy's Comet (level)
« Reply #3 on: May 16, 2010, 02:21:40 AM »
Very fun level and great innovation.
TF

annikk.exe

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Re: Fluffy's Comet (level)
« Reply #4 on: May 16, 2010, 01:38:04 PM »
Thanks for the kind words, glad you guys enjoyed it :>

Regarding beta testing, I decided to do a private beta test only, with only RL friends as beta testers.  I wanted to get the level finished quickly and there wasn't time to do a public beta on this occasion.

I did wonder if anyone would try to grab the comet :>  You must have had a huge number of seedlings to take out those mines..  It's really cool to hear that you are experimenting with it and stuff.


Next map is planned already..

Harsha

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Re: Fluffy's Comet (level)
« Reply #5 on: May 16, 2010, 03:52:20 PM »
Nice one! What is really liked about this map was that, when the AI attacks the player asteroid the BKG will turn red just like your last map. But this red color was something different. I mean to say it was not flash it was darker and appealing. Did you change the color codes?

Looking forward to your next one  :D

kennywalker1q2q3q

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Re: Fluffy's Comet (level)
« Reply #6 on: May 17, 2010, 08:49:58 PM »
i really like the idea of the sun counting down and up so i knew when the comet was coming so i could prepare for the attack.
i managed to take the comet with about 900 seedlings and i wanted to follow it around but i realized you couldn't plant on it. :P

great level
for all the work you put in i'm surprised you do it for free :o
lol
 

Bonobo

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Re: Fluffy's Comet (level)
« Reply #7 on: May 18, 2010, 08:55:05 PM »
Yes, very nice one. Even this seni0r l4m0r was able to win it twice in succession (no hacking the seedlings number) after perhaps 30 mins or even less. Oh, OK, I sped up the game by about three times + (wish I weren't such an impatient person ;))

Thanks, Annik! And like all others here I look forward to anything you may bring.

Cheers, Tom
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annikk.exe

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Re: Fluffy's Comet (level)
« Reply #8 on: May 18, 2010, 11:12:58 PM »
Interestingly, speeding the game up with Developer Mode doesn't increase the speed of the asteroid movement..  :>

Bonobo

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Re: Fluffy's Comet (level)
« Reply #9 on: May 19, 2010, 01:24:13 AM »
Interestingly, speeding the game up with Developer Mode doesn't increase the speed of the asteroid movement..  :>
Oh … then I did cheat coz by speeding up I was able to build up a decent number of seedlings much faster while the Killer Comet took the same time to come around?
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annikk.exe

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Re: Fluffy's Comet (level)
« Reply #10 on: May 19, 2010, 02:19:56 AM »
The AI would have been building seedlings twice as fast too... so not really cheating I guess.  Does unbalance it a bit though.  :>

McGoldi

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Re: Fluffy's Comet (level)
« Reply #11 on: June 04, 2010, 10:25:40 AM »
HELP! The level isn't running on my computer. When I start it, the selection menu of the user levels is just coming back. When I start another level after that, I get the error message: Can't load level "...Fluffy's Comet" because [string "chunk"]:1:invalid arguments to method: Asteroid.AddSeedlings. I use the german version 2.02

EDIT: Ok, after the patch to version 5.04 it worked just fine. Cool level, many thanks!
german writer - so ignore my bad english please?!?

Rudolf

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Re: Fluffy's Comet (level)
« Reply #12 on: June 11, 2010, 02:03:12 PM »
Annik, once again thanks for making these super cool levels. Really nice to see you stretch the game so much and come up with all this original stuff.
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annikk.exe

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Re: Fluffy's Comet (level)
« Reply #13 on: June 11, 2010, 04:28:47 PM »
My pleasure :>

And just wait till you try Infinity!!
« Last Edit: June 11, 2010, 04:37:53 PM by annikk.exe »

Rudolf

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Re: Fluffy's Comet (level)
« Reply #14 on: June 12, 2010, 03:46:21 PM »
I know, I am totally behind :-(

UPDATE: Not finished yet but I am really enjoying this level!
« Last Edit: June 12, 2010, 04:44:41 PM by Rudolf »
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