then i prefer
GetAsteroid(ID).Traverblock( Empire ID, x, y)
Hmmm idd thats something....., if your use it in a gravity level
there would be some way to add on this code ect
there would be some way to add on this code :
AccelerationX[roid] = 0
AccelerationY[roid] = 0
MomentumX[roid] = 0
MomentumY[roid] = 0
density[roid] = 0
CoordX[roid] = 0
CoordY[roid] = 0
roidradius[roid] = 0