A few little bugs I noticed while playing with this level--
- The AI doesn't use flowers when it has them available and just leaves them growing on its trees.
- If you have an AI asteroid surrounded so it is separated from another AI asteroid by one of yours, the AI will rally seedlings from one to the other regardless of how many seedlings you have on the intervening asteroid. In other words, the AI will send seedlings to their doom if you have a large force in the flight path.
This screen cap illustrates both of the above bugs:
Also I'm not sure if this is a bug but I also found that the AI didn't seem smart in going after nearby unseeded asteroids that had some of my seedlings on it. Instead of gathering its forces and attacking with numerical supremacy, once its attack started, it sent its seedlings as soon as they were produced which wasn't very effective. This screen capture doesn't show that in progress but this is the board I used to explore this behavior.
While investigating this, I continually cleared my seedlings out of the area so the surrounding asteroids had as few of my forces as possible. The AI asteroid near the center of this image first attacked asteroid #1, the nearest one, and I rebuffed it. Then it went after asteroid 2, the next-nearest, and I beat him back again. Next it tried #3 and I held him off one more time. Then it seemed to give up and wouldn't attack at all.