Author Topic: Guide to making levels for Absolute Beginners  (Read 16644 times)

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Avaguard

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Re: Guide to making levels for Absolute Beginners
« Reply #60 on: January 29, 2011, 01:21:30 AM »
Okay very near to being done  :D  ;D but  :P still got some more to do thought
People really need more GUARDS

Avaguard

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Re: Guide to making levels for Absolute Beginners
« Reply #61 on: January 29, 2011, 02:05:55 AM »
LAST question ... (maybe) how do i make all the asteroids visible  :P
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annikk.exe

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Re: Guide to making levels for Absolute Beginners
« Reply #62 on: January 29, 2011, 05:45:37 AM »
Code: [Select]
GetAsteroid(0):Reveal(1)
That makes asteroid 0 visible to player 1.  :>

You can either do a whole bunch of those commands at the end of your LevelSetup or the start of your LevelLogic, or a possibly better way of doing it is to just include it when you're declaring your asteroids.
EG:

Code: [Select]
a = AddAsteroidWithAttribs(0,0,0.5,0.5,0.5)
a.owner = 1
a.treecap = 3
a.radius = 400
a:Reveal(1)

Avaguard

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Re: Guide to making levels for Absolute Beginners
« Reply #63 on: January 30, 2011, 10:38:38 AM »
MY map is done BUT you never really clarified how to post them :D :P
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Pilchard123

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Re: Guide to making levels for Absolute Beginners
« Reply #64 on: January 30, 2011, 01:20:53 PM »
Save map as a Lua file, attach it to a post.


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Re: Guide to making levels for Absolute Beginners
« Reply #65 on: February 02, 2011, 08:49:33 PM »
Blimey, this is getting to be really fiddly... which attributes does the game auto-adjust to make a map playable? Is it only the send distance or will it play with others aswell? Finally, is there any way to stop it doing that other than not setting send distances until everything's in place?

Edit: I think I've answered my own question. I should've hammered down some new values for more objects before I tried to look at send radius, I guess. The only possible issue at this point is the scale of the map. The seedlings were bigger than I assumed so it's already 15k by 18k and probably needs to grow substantially again. Will that sort of size be an issue once the map's more populated? Be a shame to build something that would lag purely due to ignorance  :P

Oh! And thankyou for the rapid reply annikk. I'm sorry for the barrage of really simple questions but you've been an enormous help.
« Last Edit: February 02, 2011, 09:08:38 PM by Widget »

annikk.exe

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Re: Guide to making levels for Absolute Beginners
« Reply #66 on: February 02, 2011, 09:06:23 PM »
Quote
which attributes does the game auto-adjust to make a map playable?  Is it only the send distance or will it play with others aswell?

If you've set a.Moveable = false, then it will only adjust the send distance.
If a.Moveable = true or if you don't specify it one way or the other, it will adjust send distance and the X/Y coordinates of the asteroid.


Quote
Finally, is there any way to stop it doing that other than not setting send distances until everything's in place?

My preferred method is to set my Send Distances at the top of LevelLogic, before my while GameRunning() do loop starts.  :>

annikk.exe

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Re: Guide to making levels for Absolute Beginners
« Reply #67 on: June 17, 2011, 04:25:10 PM »
Okay then, here I am.

How did you get on with this in the end, Bonobo? :>
As you're not churning out maps I'm guessing your progress faltered along the way at some point.  Did you just get tired of it, or did you get stuck on something specific?  Lots of support is available if you ever want to give it another try.. :>

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Re: Guide to making levels for Absolute Beginners
« Reply #68 on: June 17, 2011, 05:17:58 PM »
Dear Annikk,
How did you get on with this in the end, Bonobo? :>
Although my nickname is “Bonobo” I’d prefer you & folks call me Tom :)

Quote
As you're not churning out maps I'm guessing your progress faltered along the way at some point.  Did you just get tired of it, or did you get stuck on something specific?
I got stuck in Real Life (as you may have read in some other thread, thrombosis and stuff). And although I still read every post here, it’s been over one or two months that I’ve played Eufloria … it’s annoying me always having to fire up Parallels Desktop to play it; starting the Windows VM is a PITA, takes half an hour sometimes, I don’t have the time and patience for this. After it’s up, the Windows VM runs fine & fast, but the wait for everything is not fine. I may be more motivated once a Mac OS X version is out … though then there still will be the Real Life issue.

Quote
Lots of support is available if you ever want to give it another try.. :>
Thank you, Annikk, I know this forum and all you fine folks are VERY helpful and friendly, I guess that’s what keeps me reading here even if I am not currently playing.

BTW I’ll have an iPad 2 soon, one of my clients thought it might be a nice idea to give me one for my Mac support <happy happy joy joy> I wonder whether that version, once it comes out, will also allow to load user-generated maps and whether the maps you guys are churning out here will be compatible …

And, Annikk, thanks for remembering me and for asking, I’m touched :)

Greetings, Tom
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Pilchard123

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Re: Guide to making levels for Absolute Beginners
« Reply #69 on: June 17, 2011, 05:54:13 PM »
I don't remember reading about the thrombosis. Are you okay now?

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Re: Guide to making levels for Absolute Beginners
« Reply #70 on: June 17, 2011, 06:01:25 PM »
Real Life? Tried that game, it sucks...

Jk :P

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Re: Guide to making levels for Absolute Beginners
« Reply #71 on: June 17, 2011, 11:38:27 PM »
I don't remember reading about the thrombosis. Are you okay now?
Well … they say I’ll have to wear these friggin compression stockings until EOL  >:( and the thrombosis will stay; I could be lucky if it dissolves by time. Currently I must inject some Heparin derivate (leech juice, sort of) twice daily <graaaaah> and this while I abhor injections. And worse, they want to switch me to Marcumar, another anticoagulant whis IMHO is an elixir of the devil. But I guess I’ll have to take it, anything is better than getting another thrombosis or, even worse, pulmonary embolism or the like.

But what I can tell you all: DON’T SIT TOO MUCH, don’t sit too long, MOVE at least once an hour, DO NOT SIT WITH LEGS CROSSED cause it interrupts the bloodflow. And, well, don’t smoke <cough>. You definitely don’t want to wear these stockings.


Real Life? Tried that game, it sucks...

Jk :P
:D As long as one has not yet set their own controls settings, shortcuts and all.

- DON’T LIVE WITH DEFAULT SETTINGS!

- NO CHEATS! Won’t work.

- Overclocking is harmful.

<nk>
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Aino

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Re: Guide to making levels for Absolute Beginners
« Reply #72 on: June 17, 2011, 11:43:55 PM »
Good advice and rulles, Tom :P

annikk.exe

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Re: Guide to making levels for Absolute Beginners
« Reply #73 on: June 18, 2011, 01:31:55 AM »
Hello Tom :>

Quote
I got stuck in Real Life (as you may have read in some other thread, thrombosis and stuff).

I have to admit, I completely had not noticed/heard anything about that...  I'm sorry to hear about the rough time you are having :/  I don't blame you for not playing Eufloria much.  I can imagine it would be the last thing on my mind, were I in your position.


Quote
I know this forum and all you fine folks are VERY helpful and friendly, I guess that’s what keeps me reading here even if I am not currently playing.

I think it's as supportive as it is because we're still such a small community... those that actually do some coding.. so we're always very eager to help when someone starts learning how to do it.  :>
Maybe we'll get more coders once the PSN thing goes live, hopefully we'll be able to retain the supportive atmosphere though.

Quote
BTW I’ll have an iPad 2 soon, one of my clients thought it might be a nice idea to give me one for my Mac support <happy happy joy joy> I wonder whether that version, once it comes out, will also allow to load user-generated maps and whether the maps you guys are churning out here will be compatible …

I hope levels have cross-platform compatability too!  We should really ask A&R about that to be honest..

Quote
And, Annikk, thanks for remembering me and for asking, I’m touched :)

No worries :>

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Re: Guide to making levels for Absolute Beginners
« Reply #74 on: June 26, 2011, 12:06:07 AM »
I really hope a wild map coder appears soon D:

The forums could need it, And I'm quite annoyed by the amount of guests but no users too, but I don't really mind it either... I like to talk: maybe noticed xD
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