Author Topic: Fluffy Land (level)  (Read 9858 times)

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annikk.exe

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Re: Fluffy Land (level)
« Reply #30 on: March 26, 2010, 09:39:41 PM »
Hi Bonobo :>  Hmm, well Fluffy Land just uses the normal Eufloria AI, there isn't really anything particularly special going on in the scripting...  The only thing I can suggest is from my own experience of playing it, that you should avoid the enemy swarm wherever possible.  Defend your home asteroid if they attack it, but apart from that just flee from aggressors and let them take whichever of your asteroids they please.  Instead focus on capturing undefended or unoccupied asteroids.  On most or all of the asteroids, build all dyson trees - it's all about the swarm here, and besides, you have a 30% chance to get a flower from each Dyson Tree - incredibly good chances.  The idea is that you need to capture a certain number of asteroids so that you are producing seedlings faster than the enemy empire.  You can capture new asteroids faster than he can, and ultimately you can outswarm him.

Use the flower at the beginning to build a mine.  The mine will be key to winning, make sure it is seeing action and not just sitting around your home asteroid - then it isn't helping.  If you use this strategy you will pretty soon own all the asteroids around about your home asteroid and there's no path from the enemy asteroids, and the threat of an attack on Fluffy becomes moot.  :>

Bonobo

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Re: Fluffy Land (level)
« Reply #31 on: March 26, 2010, 10:51:57 PM »
Thanks, Annik, I'll try that out. Meanwhile, I've found some new fun: playing standard levels or dark matter in FAST mode :D
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annikk.exe

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Re: Fluffy Land (level)
« Reply #32 on: June 11, 2010, 10:39:38 PM »
At long last.  :>




Bonobo

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Re: Fluffy Land (level)
« Reply #33 on: June 11, 2010, 11:49:51 PM »
Cool :D

And also cool to see how responsive Alex and Rudolf are and that Eufloria is moving on.
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Jazz Ad

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Re: Fluffy Land (level)
« Reply #34 on: April 24, 2011, 10:46:15 AM »
AH yeah good old Fluffyland.
I hadn't played it for a while.
It is perfectly balanced, difficult enough that you loose once in a while, without becoming frustrating.

Aino

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Re: Fluffy Land (level)
« Reply #35 on: May 04, 2011, 04:30:03 PM »
One year after this map, I arrived ont he forums :O

Not exactly the date, but around then I began to post... Haven't played this map in a LOOOOOOOONG time, and I don't remember anyhting either :S

Better go play it :D

annikk.exe

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Re: Fluffy Land (level)
« Reply #36 on: May 20, 2011, 03:26:01 PM »
Just to reiterate for anyone new that reads this...  FluffyLand was my first tentative step into the world of level design, and although some may have fond nostalgic memories of it, I am far more proud of my newer maps like Everswarm and Extreme Pwn Laz0rz.  :>


I still play Extreme Pwn Laz0rz sometimes.

Aino

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Re: Fluffy Land (level)
« Reply #37 on: June 28, 2011, 01:36:47 AM »
I'm coding a little basic map now, inspired by this one :)

It will have Infected AI too :D

threephi

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Re: Fluffy Land (level)
« Reply #38 on: September 04, 2011, 05:03:50 AM »
In my opinion, this is one of the absolute best levels ever, and given the fact that it has now been downloaded over 1,000 times, I thought it deserved a bump :)

When I fire up Eufloria, I almost always start with a round of Fluffyland.  Its attractiveness lies partially in its simplicity, as a game takes only 30 minutes or so, which is much shorter than most other levels.  But it is also so well balanced and replayable that even after literally hundreds of rounds, I find that victory still requires application of all the game strategy I have learned.  Just the right balance of expansion, offense, and defense must be found each playthrough in order to win.

So kudos to annikk, and let's hear it for the original, and still the best, Fluffyland!