Author Topic: Eufloria demo font problems  (Read 26988 times)

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Alex

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Re: Eufloria demo font problems
« Reply #15 on: October 19, 2009, 04:19:03 PM »
No that's not it. They're all power of two. :(

Blerk

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Re: Eufloria demo font problems
« Reply #16 on: October 19, 2009, 05:01:00 PM »
Looking at the screenies on Steam, it seems the problem is in the backgrounds, not the fonts.

In this shot:
http://store.steampowered.com/screenshot/view/41219/0/?size=1024

... the menu at the bottom has a black(ish) background and white text. When I run the demo, the background of that panel (and most of the other in-game panels) is white.

Here's an example shot:
http://img.photobucket.com/albums/v328/blerk/EufloriaDemo2.jpg

Any help?

Alex

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Re: Eufloria demo font problems
« Reply #17 on: October 19, 2009, 07:03:00 PM »
There are clearly some textures missing. Whether this is because your video card ran out of memory or whatever, I don't know yet... the answer to "what?" is that textures are missing, rather than that the vertex arrays aren't supported/drawing. The question is "why?".

Blerk

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Re: Eufloria demo font problems
« Reply #18 on: October 19, 2009, 08:45:19 PM »
Well, if it's any consolation the game seems just fine on my laptop at home with an "equally rubbish, no doubt" 64mb GeForce FX Go5200.

Getting the demo running properly, I see what you mean about some textures being missing. The shot I posted in the first post has some very weird looking tree trunks and all kinds of other fine details missing. Bizarre!

Best of luck!

Dom

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Re: Eufloria demo font problems
« Reply #19 on: October 20, 2009, 01:27:59 AM »
Same problem, Intel integrated graphics and the font isn't showing.

I should buy a decent machine really, but something about the internet just makes me like complaining.

osaerisxero

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Re: Eufloria demo font problems
« Reply #20 on: October 20, 2009, 02:26:50 AM »
Just going to throw another "me too" on this pile.  Unfortunatly 'get a less seedty machine' isn't an option for me since my PSU exploded and took my tower with it, so any kind of work-around you can hobble together would be greatly appreciated.  Was really looking forward to playing the full version tomorrow when the pre-order activates :(

Alex

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Re: Eufloria demo font problems
« Reply #21 on: October 20, 2009, 03:10:12 AM »
I wish I HAD some of this hardware so I could fix it easier!

osaerisxero

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Re: Eufloria demo font problems
« Reply #22 on: October 20, 2009, 04:14:23 AM »
If it wasn't my only machine I'de offer to ship this laptop to you :P

Do you have a machine around with an onboard video card you can switch over to?  Most newer MoBos have something onboard. One of them might be an intel GPU core >_>

Blerk

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Re: Eufloria demo font problems
« Reply #23 on: October 20, 2009, 08:11:45 AM »
I wish I HAD some of this hardware so I could fix it easier!
You really don't wish you had my machine!

I'll be around pretty much all day if I can assist with running any tests. Drop me a PM on EG or something, I'll only be working. Nothing important, like. :D

Alex

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Re: Eufloria demo font problems
« Reply #24 on: October 20, 2009, 09:24:42 AM »
Thanks dudes. I'll also have a look at work to see if anyone has a laptop with this hardware.

Dom

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Re: Eufloria demo font problems
« Reply #25 on: October 20, 2009, 04:46:01 PM »
I wish I HAD some of this hardware so I could fix it easier!

I wouldn't wish integrated graphics on anyone good sir.

Anyway, some sort of shout as to when (if) this is fixed would be good. I love Dyson/Eufloria.

Bonobo

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Re: Eufloria demo font problems
« Reply #26 on: October 20, 2009, 07:19:39 PM »
FYI: Same issues on my 17" Apple MacBook Pro 2.8 GHz (June 2009) in a Parallels Desktop Virtual Machine running Vista Business with all latest Service Packs and updates etc. installed.

Dyson 1.2, on the other hand, ran w/o any problem (glad I still have the installer) in the same VM, and also in a Virtual Machine w/ Windows 7 RC1 (32 bit) and also when booting into my XP Professional partition via Bootcamp (all latest drivers, updates and service packs installed).

I was able to play the game, though, albeit with strongly diminished game fun, being not able to read the texts and therefore also unable to change the settings cause I didn't know what the controls did.


I sure hope that you'll be able to find a solution which includes such odd men out like me wanting to play it on that other computer, either in a virtual machine or booting from the Bootcamp partition. Anyway, once you've ported it to Mac OS I'll fersure be happier.

Greetings, Tom in Germany


<edit>

What I forgot to say: Another graphics problem (?) was that there was far too little contrast between the flying units (colony seeds and defense seeds) and the respective background, which makes it very hard to visually check whether I can build etc. Probably the same problem.

</edit>
« Last Edit: October 20, 2009, 07:34:09 PM by Bonobo »
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V3nom

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Re: Eufloria demo font problems
« Reply #27 on: October 21, 2009, 12:19:35 AM »
Hi guys ! (sorry for my english, I'm french and it's late here  ;D)

First, Congratulations about dev such an odd game, I'm always excited about "new gaming visions" or concepts ! And this one is really a "Darwin's Spiritual Child" in the video-gaming story :)

I'm happy to finally get this really interresting game... But experience exactly the same prob as above... I tryed to post on steam forums, but they are too long to activate my fresh account ^^

So I'm on Steam, trying to run this game on an Intel core 2 duo (e6400), 3Go of RAM, and a nVIDIA 8800GTX (Asus) with the latests drivers (video and others, all is up to date) on XP SP3... and never saw that sort of fonts or textures missing on another game (I got many many games, in and out of steam :p)

EDIT: downloaded the last demo: same effect...
« Last Edit: October 21, 2009, 12:22:49 AM by V3nom »

Vanger

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Re: Eufloria demo font problems
« Reply #28 on: October 21, 2009, 12:33:53 AM »
Pretty strange.

I've tested game on Asus EN9800GT,  which is fairly similar to your card (in fact it's rebranded 8800GT) and had no such troubles. Though, it was an AMD-based machine with nVidia chipset...

V3nom

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Re: Eufloria demo font problems
« Reply #29 on: October 21, 2009, 12:37:57 AM »
I'm trying with the demo and noticed one thing: on black BLANK (stupid mistake) squares where it's supposed to be texts, just a small bit of a second after clicking on "ok" I can barely see the text in black "behind" de disapearing square, text vanishing as fast as the square... (the text at the end of a level)

Maybe not a "missing" problem, but a kind of "covering" textures... ?

other thing: the trees. depending on zooming distance, they appears thin (long / medium distance), or "elephant paws" (short distance)

edit: After a better look, the text seems to be white as the square is...

last edit before go to sleep (it's 2h00 AM :p ): Dyson 1.20 works perfectly !  :)

Hope these observations will help you...
« Last Edit: October 21, 2009, 07:38:27 AM by V3nom »