Author Topic: Capture the Flag  (Read 9547 times)

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crazeh.monkeh

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Capture the Flag
« on: January 10, 2009, 08:04:36 PM »
So I was playing this in advanced web design the other day, and I was almost done with the 5th level, but I needed more to do because I couldn't stop playing, so I decided to make one. I mean, I already know java, and this looked way easier than that, so why not? I was going for a capture-the-Flag level, but I realized I would need some object to act as the flag, and the game didn't already have one of those, so I settled for this.

It is more of a capture-the-enemy-base, type of thing, but I thought it was fun. It has a pretty moderate difficulty in my opinion, so it may be too easy for you guys. You start on the far right of the level, and your goal is to capture the enemy base on the far left.

Let me know what you think, and tell me what you think I should do to raise the difficulty a little bit.

Rudolf

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Re: Capture the Flag
« Reply #1 on: January 10, 2009, 10:27:43 PM »
Fantastic. People like you and Metarinka (and all the other excelent forum members) are just awesome. Things are a bit hectic atm as you can imagine, but I do play the levels and Alex and I have very nice plans for supporting user made levels in the future.

Good stuff! :-)
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crazeh.monkeh

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Re: Capture the Flag
« Reply #2 on: January 10, 2009, 10:40:13 PM »
Thanks. And an even bigger thanks to whoever originally wrote the levels. They put some excellent documentation in there that makes it easy to learn and understand. And a huge thanks to alex for writing that scripting guide in the forum. That was EXTREMELY helpful.

Rudolf

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Re: Capture the Flag
« Reply #3 on: January 11, 2009, 04:40:30 PM »
I wrote the levels, I tried to document what I was doing with them to keep the whole thing understandable for anybody who would have to figure out what they were supposed to accomplish. Alex and myself work together remorely, so we often communicate with little digital notes in the work itself. :-)
But it is a good habit anyway to comment you work.
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crazeh.monkeh

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Re: Capture the Flag
« Reply #4 on: January 11, 2009, 06:14:52 PM »
Well thank you very much. My whole programming includes a little VBS, a semester of java, and messing a little in HTML, and I only recently started using documentation in my java, so I'm getting used to that now. It is extremely helpful. I have another level idea, but I need to figure out a way to run a timer...

Any suggestions from the two people that downloaded it? lol

luthan

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Re: Capture the Flag
« Reply #5 on: February 08, 2009, 07:34:31 PM »
i was playing your level and lost when i didn't lose my home (starting) asteroid.
did you make a rule that if you lose any asteroid that you have captured, you automatically are defeated?

luthan

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Re: Capture the Flag
« Reply #6 on: February 08, 2009, 08:02:43 PM »
i also noticed that during some games the asteroids are arranged so they can't reach other asteroids.  basically i was stuck in a certain sector and couldn't advance anywhere else.

crazeh.monkeh

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Re: Capture the Flag
« Reply #7 on: February 08, 2009, 11:53:49 PM »
hmm... I hadn't noticed either of those the few times I played through it... I will read through my code again and try to find why you lose if you lose any of your asteroids. I probably numbered it wrong or something. lol.

Thanks for the feed back, though!

Crimsoncow

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Re: Capture the Flag
« Reply #8 on: February 09, 2009, 01:11:13 AM »
My guess is that another enemy group takes the asteroid of the enemy that you're supposed to take over.  And yeah, some of the planets are unreachable if you start from a certain position.

M0rtii

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Re: Capture the Flag
« Reply #9 on: February 17, 2009, 03:16:58 AM »
About half the time I lose the game because "You can be stronger" message.  Maybe I'm slow, but what exactly are the parameters for this.  I try to expand quickly and in the direction of the enemy, but still seem to get this.  Is there a time limit, or a certain production capacity I need to watch out for?

crazeh.monkeh

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Re: Capture the Flag
« Reply #10 on: February 17, 2009, 09:01:39 PM »
well it is SUPPOSED to be that you only win if you capture their home planet, and you only lose if they capture your home planet, but apparently that is only in theory, not practice. I'm working on it... As soon as I get everything finished I will upload the new version.

Thanks for all of the super helpful feedback everybody! ;D

Crimsoncow

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Re: Capture the Flag
« Reply #11 on: February 17, 2009, 09:21:11 PM »
Looking forward to it.  ;)

_Civ_

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Re: Capture the Flag
« Reply #12 on: February 21, 2009, 08:03:53 AM »
Good level!  Just played through it.  There were a few asteroids on the edges that i couldn't access, other than that it went fine!  Thanks for the fun!

lecutus88

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Re: Capture the Flag
« Reply #13 on: April 01, 2009, 12:16:30 PM »
@crazeh.monkeh

Hi there.  The level looks intriguing but I have had several attempts now and keep getting the lose-game message despite not conceding any asteroids (or even being under attack).  I commend all on here who take the time to write these levels so please don't think I am being critical, but I wondered if anyone else had experienced the same problem here?   All the other user-made levels play fine for me, so I do think it's something specific to this one.

Thanks all.

crazeh.monkeh

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Re: Capture the Flag
« Reply #14 on: April 01, 2009, 02:05:40 PM »
Hi everybody.

I haven't had much time to look into it, but yes lecutus. Other people have been mentioning that as well... I'll look into it when my life quits being so hectic. Sorry guys. I'll get it eventually.