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Capture the Flag
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Topic: Capture the Flag (Read 9554 times)
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lecutus88
Shoot
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Re: Capture the Flag
«
Reply #15 on:
April 02, 2009, 10:00:30 AM »
That's absolutely fine mate. I wasn't posting to get an immediate fix, rather to ask if the problem was specific to me or whether any other users had had a similar issue. I look forward to a resolved version if you get time!
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killybilly
Helper
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Re: Capture the Flag
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Reply #16 on:
April 29, 2009, 05:59:04 PM »
yit would be a good idea to like to make a king of the hill map(capture a specified planet and survive # mins amount of time before the enemy gets it and guards it too)
oh and a biggest kickass would be if you make a multiplayer
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CuCkoo
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Re: Capture the Flag
«
Reply #17 on:
July 11, 2009, 04:13:34 PM »
ye i got the same problem with the message 'u must be stronger' but only once, and the second time there were a few planets i couldn't get too but that doesn't really matter. apart from that its a good map and well done
oh 1 more thing , i found that when i played it i couldn't find the enemy anywhere until i got too there base and they had hundreds. im not sure if any1 else got that prob. + sorry if i sound like an asshole mate, i just wanna give u the facts so u can improve it if u want to
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Last Edit: July 11, 2009, 04:44:50 PM by CuCkoo
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Vanger
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Re: Capture the Flag
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Reply #18 on:
July 20, 2009, 01:03:48 AM »
Here's my take. I've set trees to be cheap and weak and asteroids easy to capture. I think it's the way to go with CTF.
But I couldn't make AI aggressive enough, so fun at all - it's hopelessly easy.
The crew of the flag may play tough, though.
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Quatermass
Seed
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Re: Capture the Flag
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Reply #19 on:
July 29, 2009, 05:38:39 PM »
Capture the Flag is nice but flawed. It is far too easy (as are the basic levels 1-6) I never lost a single asteroid playing in any of the levels.
All I do is make Seed trees not a single defence tree on any asteroid. The result is masses of seeders which the enemy can't over come.
Is the author also aware there is a small asteroid in the right of 'Capture the flag' that can not be reached?
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BC wins
Seedling
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Re: Capture the Flag
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Reply #20 on:
August 11, 2010, 11:22:28 PM »
I have a good idea for how to do CTF
Like the original you start at one edge of the lvl enemy starts at other edge of lvl.
When you conquer that enemy planet your (original) planet falls to enemy. (or to noone[but out of your hands] if possible.)
Then you have to take your planet back when you do you either win, or( you could also implent a points system) you get 100 seedlings[when taking back your planet] and enemy planet falls back to them. When this happens 5 times you win (enemy can do same thing to you)
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Bonobo
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Was born, still alive.
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Re: Capture the Flag
«
Reply #21 on:
August 31, 2010, 12:59:23 AM »
Hello crazeh.monkeh, I hope you still follow this forum. I have renamed your levels and added it to a ZIP file collection of all oldstyle (*.level) levels in
this thread
.
Same goes for your take on “Capture the Flag”, Vanger.
«
Last Edit: August 31, 2010, 01:03:30 AM by Bonobo
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Do you play Go? (aka iGo aka Baduk aka Weiqi)
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Capture the Flag