Lots of progress again today for anyone following on Pivotal.
Amongst other things, artifacts have had major rule changes. Previously you could only equip a small number at a time, and only activate one. When it ran out, you had to wait for it to regenerate.
The new rules allow any number of artifacts to be activated as long as they don't conflict with each other. They can be deactivated to save them for later use. While not in use they'll slowly regenerate too. However, if all the power is used up or the artifact is destroyed, there's a long wait for them to regenerate ready to be used again.
Also got on with many bug fixes and artifact related hud improvements.
Next tasks include a bunch of gameplay related additions/fixes and displaying colony information on the hud.
I'm also considering opening a public Slack for where we'll have live daily updates since we do that already, only it's on a private Slack right now.