Author Topic: Follow development live on PivotalTracker  (Read 2814 times)

0 Members and 1 Guest are viewing this topic.

sillytuna

  • Eufloria lacky
  • Administrator
  • Arboreal Being
  • *****
  • Thank You
  • -Given: 58
  • -Receive: 92
  • Posts: 446
    • TunaHQ
  • Eufloria: Yes
Follow development live on PivotalTracker
« on: September 29, 2015, 12:48:57 AM »
Do you want to watch a game being created?

Do you want to know your eufloria artifacts from your grandfather trees?

Do you want to know the secret of invisibility?

Follow development on Pivotal: https://www.pivotaltracker.com/n/projects/1429682

Thanks:


Lost Seedling

  • Shrub
  • ***
  • Thank You
  • -Given: 22
  • -Receive: 23
  • Posts: 191
Re: Follow development live on PivotalTracker
« Reply #1 on: September 29, 2015, 11:02:27 AM »
Thanks for lifting the veil a little- Fascinating stuff!

Thanks:


sillytuna

  • Eufloria lacky
  • Administrator
  • Arboreal Being
  • *****
  • Thank You
  • -Given: 58
  • -Receive: 92
  • Posts: 446
    • TunaHQ
  • Eufloria: Yes
Re: Follow development live on PivotalTracker
« Reply #2 on: September 29, 2015, 09:20:04 PM »
Over the next 3 months we plan to open up other aspects of development as well, and we'll look to start getting people involved with the modding side.
« Last Edit: September 30, 2015, 07:09:50 AM by sillytuna »

Pilchard123

  • Tester
  • Old Oak
  • ****
  • Thank You
  • -Given: 3
  • -Receive: 20
  • Posts: 925
  • Eufloria: Yes
Re: Follow development live on PivotalTracker
« Reply #3 on: September 30, 2015, 12:50:49 AM »
Yusssssss!

sillytuna

  • Eufloria lacky
  • Administrator
  • Arboreal Being
  • *****
  • Thank You
  • -Given: 58
  • -Receive: 92
  • Posts: 446
    • TunaHQ
  • Eufloria: Yes
Re: Follow development live on PivotalTracker
« Reply #4 on: September 30, 2015, 07:17:49 AM »
If you look at Pivotal, I need to get through the backlog and halfway through the icebox before I can really open it up reliably. Modding Debug Improvements is the last item needed for that. So a fair way yet, but getting there. There's a lot of game design tasks not on here as well but they should go alongside code dev.

I'd guess early 2016 but I don't mind a handful of eufloria modders having a play with things like sprites and animations before then :) Just ask!