Author Topic: Suggestions  (Read 57500 times)

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crazeh.monkeh

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Re: Suggestions
« Reply #45 on: January 10, 2009, 05:54:11 PM »
Everything I can think of to improve the game has already been mentioned, but I guess I will just throw it out there anyway.

The ability to tell an asteroid that all of the seeds it produces should be sent to this asteroid. Maybe even down to a tree-by-tree level, say, if you wanted half of your seedlings to migrate to this asteroid, and the other to that asteroid. Going along with that, a patrol system might be nice, but I am not as sure about that one.

I think the aging of the seedlings and the trees would be good. Seedlings die after they reach a certain age, trees stop producing seedlings after a certain age.The trees dying would make people pay more attention to there first few asteroids. BUT if the trees are dying I think we should have some way of removing trees. Maybe not get your original seedlings back, but destroy them, somehow.

I think a disease idea would be kind of cool, but idk. Some Kind of random disaster, though would make things interesting. Make it something in the level, though. That way it is up to the level designer whether to have one or not, and what the frequency is.

A retreat option would be nice

I like the idea of each color of enemy using a different strategy, and I am really glad you already have that in the works.

I think that is it for now. I may edit in more if I think of it in like, an hour or so.

ccjav

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Re: Suggestions
« Reply #46 on: January 10, 2009, 10:15:34 PM »
My idea is (at least it might be similar to what the above post meant by retreat), that when you own a planet and it gets taken over but you have guys left, they are pretty much doomed unless you send reinforcements... To save those guys should be an option, not necessarily with a retreat button but perhaps just being able to control the flow of movement from uncontrolled planets

Rudolf

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Re: Suggestions
« Reply #47 on: January 11, 2009, 11:30:27 PM »
More control over precious seedlings, and over groups of seedlings is on our list. We have a good idea on how to do this but need to test it a bit :-)
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Candlejack

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Re: Suggestions
« Reply #48 on: January 13, 2009, 02:00:31 AM »
I think of asteroids as light sources that Dyson seeds use energy from for traveling from asteroid to asteroid. It has to be a certain color of light to work though and that's why they can't retreat.

HydraEclipse

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Re: Suggestions
« Reply #49 on: January 18, 2009, 04:16:45 AM »
I think this is a wonderfully clever RTS, elevating the game type to something akin to art.
However I think that the biggest problem with the game is that there doesn't appear to be any way to save a game in progress,
so the game becomes somewhat resistant to short play bursts. I was just wondering if this is something that is being worked on, or if it is too difficult to put into the coding at this point, as to me all asthetic and gameplay suggestions are secondary to this feature.

Rudolf

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Re: Suggestions
« Reply #50 on: January 18, 2009, 10:34:05 AM »
I am happy to say that there will definitely be a save feature in the final version in the game. :-)
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Ballisticsfood

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Re: Suggestions
« Reply #51 on: January 18, 2009, 03:51:38 PM »
First off, awesome game. Simple, fun to play, and quite challenging. I also really like the music.

Two suggestions, one is aesthetical and one is gameplay related.

Firstly: Colour selection. I don't know why, I just find it really weird moving from green to purple to blue back to green throughout the levels. Having a colour selection box would be great.

Secondly: Waypoints/supply routes. Several times I've ended up with asteroids deep inside my territory just accumulating seedlings and I've had to micromanage them to the front lines where they're actually needed. Having a waypoint system that let you automate routes for the seedlings to run on would be a great help. Maybe if you used control left click to establish an automatic route and then had it disengage if you moved any seedlings from the asteroid.

OboeNerd

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Re: Suggestions
« Reply #52 on: January 23, 2009, 10:02:41 PM »
I'm one of those people who want online multiplayer. :)

And maybe a custom colour selection too, that would be nice.

Dyson's a great game, keep it going.

Candlejack

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Re: Suggestions
« Reply #53 on: January 24, 2009, 12:05:48 AM »
The ability to select multiple asteroids to use in an attack at once in the same way Phage Wars does it.

Yblad

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Re: Suggestions
« Reply #54 on: January 27, 2009, 01:02:53 PM »
First of all, I love the game. I only just downloaded the new release yesterday, and it’s a great improvement on the original.

I have two things to say. Firstly, I suffer from a slight glitch in which anything which attempts to display over the game flickers crazily, is this a known problem?

As for suggestions, I think it would be great if it was possible to make some sort of alliance with other colours when you are both threatened by a larger enemy, or some kind of non-aggression pact for a set number of minutes that the AI would only agree to if it was under threat.

Keep up the good work :)

AriesT

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Re: Suggestions
« Reply #55 on: January 27, 2009, 01:14:21 PM »
The ability to select multiple asteroids to use in an attack at once in the same way Phage Wars does it.
Or - like some others suggested - make rally points where you can concentrate your Dysons for attacking, if you want.
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totally

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Re: Suggestions
« Reply #56 on: January 27, 2009, 07:17:38 PM »
Hi devs! Thanks for the great game!
Here are my suggestions:



Things I want to see in the 1.09 version:

(1) Ability to turn the sound OFF -- separate volume bars for effects and music.

(2) Waypoints: for example hold down the SHIFT to enter multiple waypoints when moving through your own asteroids (one enemy asteroid can be included in the path). Pressing the opposite mouse button cancels the order.

(3) New graphic for the check box, I can hardly tell when it is on or off.

(4) The size of the asteroids determines how much trees can be constructed on it and how fast they grow (bigger asteroid -- more trees, faster tree growth). Also max size of the tree depends on the asteroids size.

(5) Same limitations for the AI in terms of movement -- it is very annoying when AI can move across the map and take over your asteroid which is deep inside your territory.

(6) Planting tree animation: seedling dont disapear but gather in one place on the asteroids ground and mutate themselves into a tree root which then grows into the core.



For future versions:

(6) Different shapes for asteroids: smooth surface, but not a perfect circle. Asteroids with moons?

(7) Moving or even ROTATING asteroids.

(8) Choosing your colors.




Maybe rethink the basic dynamics of the game.

(9) Asteroids with resources: tree pumps oil (or food, or something) from the core and converts it into seedlings. Core oil slowly regenerates. The idea is to expand to other asteroids in order to gain more seedlings quickly.


(10) Currently the process of overtaking enemy asteroids is not very organic. The part when seedling travels through the roots of an enemy tree and attacks the core (when the enemy tree is the enemy) is not very clear to me. My suggestion: attacks starts as usual (seedlings attack the upper part of the tree), when it is gone, seedling (one at a time) start eating the enemy root, when the root is eaten away, the hole collapses and your own tree can be planted on surface. Seedling can eat finite length of the enemy root before dying. Of course the enemy root keeps growing all the time so when you run out of seedlings, the enemy tree will eventually grow to the original size. Tree root thickness in determined by the age and size of the tree.



Keep up the good work, the final game is gonna be awesome.


crazeh.monkeh

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Re: Suggestions
« Reply #57 on: January 27, 2009, 09:54:01 PM »

(4) The size of the asteroids determines how much trees can be constructed on it and how fast they grow (bigger asteroid -- more trees, faster tree growth). Also max size of the tree depends on the asteroids size.

This one would be cool, but I would make it so that big planets can have more trees, but they grow faster on small planets. or have that determined in the level coding. Just so that there is some strategic reason to capture the small planets.

(5) Same limitations for the AI in terms of movement -- it is very annoying when AI can move across the map and take over your asteroid which is deep inside your territory.

THIS. I never even thought about mentioning it, but he does have a point. There doesn't seem to be any sort of limitations set on the AI's movement. they can go from one side of the belt to the other without taking any asteroids in the middle.

« Last Edit: January 27, 2009, 09:56:11 PM by crazeh.monkeh »

totally

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Re: Suggestions
« Reply #58 on: January 27, 2009, 10:43:30 PM »
(11) Idea for selecting multiple seedlings (but not all): move cursor over your asteroid, hold down the right mouse button, while holding scroll up (starts from 1) with mouse middle button, move cursor over another asteroid, release right mouse button. Pressing left mouse button or releasing on empty space cancels the order.




(4) The size of the asteroids determines how much trees can be constructed on it and how fast they grow (bigger asteroid -- more trees, faster tree growth). Also max size of the tree depends on the asteroids size.

This one would be cool, but I would make it so that big planets can have more trees, but they grow faster on small planets. or have that determined in the level coding. Just so that there is some strategic reason to capture the small planets.


Yeah, that is true. On smaller asteroids trees can grow faster cause they need a smaller root to get to the core. Also smaller asteroids are more likely to be used as defence stations (with defence trees only), which is one more reason to limit AI movement capability.


Candlejack

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Re: Suggestions
« Reply #59 on: January 27, 2009, 11:00:48 PM »
The ability to select multiple asteroids to use in an attack at once in the same way Phage Wars does it.
Or - like some others suggested - make rally points where you can concentrate your Dysons for attacking, if you want.

You could always select multiple asteroids and send them to a single one for the same effect.