
PLEASE NOTE THIS POST IS NOT TO COMPLAIN BUT JUST TO SHOW MY FINDINGS AND TRY AND SUGGEST IMPROVEMENTS..

Over the last 3 days (30hrs on and off) i've been trying to create new Levels for people to enjoy changing multiple settings available in the level options Eg:-
Amount of asteroids
Start seedlings
Amount of factions/teams
Greys seedlings & probabitlity
Spawn time length of structures (offence & defence)
Structure strengths
Starting planet atrributes (health, strength, Speed)
Cost of trees
Amount of trees
Defence of structures
Grace period
And many more to list in multiple variations
After playing the Levels already posted and the one's I've created it has led me to the following conclusion:
No matter what you change
ALL Levels becomes a walkthrough after differing periods of time or you're overwhelmed straight away (if you're quick enough: build,conquer,build conquer until you get an unassailable Swarm of seedlings as all other factions deplete each others as time goes by (poor A.I) then you walkthrough them)
The Major reason for this happening is all settings that i could effectively change applies to
EVERY team meaning theres no advantage / disadvantage to anyone.
SUGGESTIONS:
All available Level settings should be changeable for each
INDIVIDUAL Faction/Team not 1 setting for all Eg:-
Differing amount of max trees for each asteroid/team
Differing cost of trees for each asteroid/team
Differing damage multipliers for each faction
Differing structure strengths for every asteroid (harder to get to the core if it has stronger attributes)
Must kill everything around the asteroid before attack on trees can commence then all tree must be killed before you can get to the core
Greater A.I. tactics req.
You can see where I'm going Each Team/Asteroid/seedlings should have differing factors to them, then you don't know what you're attacking and the benefits of conquering a certain asteroid eg defensive or attacking gains and how much it will deplete you by attacking it without scouting it, etc..
Hopefully the improvements/suggestions above would give the game more diversity and playability to set certain level goals and greater tactical advantages by scouting for better asteroids instead of wiping everything out all the time.
Suggestions put forward in most of the previous posts would definately improve game playability but making those changes different for EACH Team would increase the use of tactics meaning you could play the same Level and have different outcomes using different tactics.
Hopefully I'm not way of the mark here and I do stress these are just suggestions of direction for them game as the developers wil have there own plans but hopefully some of these suggestions could help.

Would Love to see this game move on and become AWESOME...
