Ok, I've been making a "runaway" level. I wanted player to guide pair of seeds, very quick and thus nearly invincible from upper left corner to lower right through hordes of enemies. Tree cost was set to zero.
Well, at first losing condition <lose if="team 1 owns less than 2 seedlings"/> didn't work. You can lose both seedlings without actual losing.
HAHAHA, DISREGARD THAT, just use lessthan or less instead.
Also, one seed can lose all contact with reality and stop responding on commands.
Second, AI develops too fast as it doesn't need to grow trees, it already can move wherever it wants. Ok, I know this is to change in next version, so I just made them crawl like turtles - set 0.1 and even 0.05 speed to them. And still, when I got to the target asteroid, it was already occupied.
I've set that asteroid near my home one and what did I see? If you don't occupy it fast enough, an enemy tree starts to grow there! No seedling flied there and it isn't like usual level-start tree grow - too late!
I've attached an image illustrating this. Also I've attached level file. What did I do wrong?