Author Topic: [Map Maker] EVE  (Read 35687 times)

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Aino

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Re: [Map Maker] EVE
« Reply #30 on: January 03, 2013, 09:37:15 PM »
You have the controls in the OP... and nothing more except for experimentation... I will get around making one when I'm done though.

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Aino

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Re: [Map Maker] EVE
« Reply #31 on: January 28, 2013, 07:00:43 AM »
Finally I'm back, and it has been some time now since I last really added anything new in this project. Well, I have been resting up, and lately I've been working hard to get the globals working... And I've done it! I've added in the globals, well not all of them (there are loads of them), but some. I just have to continue adding them in one by one, which in the end gets very tedious. All that adding in the end makes me work on other parts of the editor, which allows me to get more things done. I still love making this editor and I hope to one day see this finished with tons of features :)

I also included a picture of how the globals will look like in the editor.

sillytuna

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Re: [Map Maker] EVE
« Reply #32 on: January 28, 2013, 07:18:27 AM »
If it makes you feel better, I've been doing the same stuff on Eufloria Adventures!

Got your message about globals. I'll try and get answers to you tomorrow (I'll have to look it up in the code!).

Aino

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Re: [Map Maker] EVE
« Reply #33 on: February 01, 2013, 06:38:16 AM »
Is it possible to allow guests to download attached files too? It would be nice if everyone could be allowed to use this tool if they want to :)

Bonobo

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Re: [Map Maker] EVE
« Reply #34 on: February 01, 2013, 10:33:50 AM »
Perhaps upload to Dropbox and post the link here?

Have no account there? Join Dropbox and get not only 2 GB for free but 500 MB extra via my referral link—and I’ll also get 500 MB more ;D

Aino

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Re: [Map Maker] EVE
« Reply #35 on: February 02, 2013, 03:02:30 AM »
Perhaps upload to Dropbox and post the link here?

Have no account there? Join Dropbox and get not only 2 GB for free but 500 MB extra via my referral link—and I’ll also get 500 MB more ;D

Would be great if the forum supported full access to files attached, so that you won't need to use other sites to give everyone full access though...

Aino

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Re: [Map Maker] EVE
« Reply #36 on: February 09, 2013, 09:39:48 AM »
I've got some progress reports:

- No new editor functions
&
- No new globals

BUT:
- Dear god have the stars been optimized
- Finally you can see the number of seedlings on an asteroid per empire

Included a picture for those who don't believe it! :)
Now I got to tweak the trees' look, and add a quality slider...

Edit:
Breaking news:
Added camera position bookmarks, tweaked the trees and added a quality slider :D
« Last Edit: February 09, 2013, 10:25:22 AM by Aino »

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Bonobo

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Re: [Map Maker] EVE
« Reply #37 on: February 09, 2013, 11:16:06 AM »
Wow, that looks AMAZING! I only wish I had time for this.

sillytuna

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Re: [Map Maker] EVE
« Reply #38 on: February 09, 2013, 08:45:59 PM »
Cool!

Just a reminder that we'll be updating HD in spring/summer with better support for custom mods and I'll try and document things up more (the globals).

While writing eufloria adventures, which is back in c#, I've been working some of them out and have also added lots and lots more.

We can fully configure how entities look now so can have all kinds of funky new ones. This won't get fed back into eufloria, but if we do a sequel you'll have a lot of new visual stuff that can be customised. I think any sequel would be based on the new adventures code. I've also rewritten trees to be highly configurable.

A few images are on my twitter feed but we'll get some on here later this month. We've just been working flat out!

Pilchard123

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Re: [Map Maker] EVE
« Reply #39 on: February 09, 2013, 09:16:17 PM »
writing eufloria adventures [...] in c#

...why?

sillytuna

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Re: [Map Maker] EVE
« Reply #40 on: February 09, 2013, 10:07:43 PM »
Eufloria adventures has to be because it's for playstation mobile first.

In general, c# is brilliant to develop with - very fast to dev, very low bug count.

Aino

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Re: [Map Maker] EVE
« Reply #41 on: June 07, 2013, 11:42:54 PM »
I'm wondering if I should convrt this to OpenGL(LWJGL). This will give it much better performance, but I don't know if it will be supported by all platforms...

And sillytuna, maybe you can allow for more editing of the OP, I can't edit it anymore :/

Aino

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Re: [Map Maker] EVE
« Reply #42 on: June 11, 2014, 07:24:33 PM »
I'm redoing the map editor... Might seem stupid, but I realized that if other people want to create things, like new tools, with it; it should be cleaner and much easier to use. If you wanted to use the first versions and change something, it would be a pain (especially the content manager class, which is close to 2000 lines long with NO COMMENTS!)

I have also solved some things that made the first versions even more of a pain to use... I just hope that when I'm done, you can simply go in, create a new tool class or whatever you want and do everything inside that class and you won't need to touch any other class if you don't want to.
« Last Edit: June 12, 2014, 08:44:33 AM by Aino »

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sillytuna

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Re: [Map Maker] EVE
« Reply #43 on: June 13, 2014, 08:37:24 PM »
Aino: What OP problem do you have? Is it a problem editing old posts?

Aino

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Re: [Map Maker] EVE
« Reply #44 on: June 13, 2014, 08:52:42 PM »
If I hit the modify button for the OP, this error message pops up: "You may not modify this post as the time limit for edits has passed."