Author Topic: [Map Maker] EVE  (Read 34834 times)

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Pilchard123

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Re: [Map Maker] EVE
« Reply #15 on: November 29, 2012, 02:35:27 AM »
I'd definitely lend a hand if I have the time. I wanted to do a level editor for HD when it came out, but then you went and got the drop on me  :P

Rudolf

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Re: [Map Maker] EVE
« Reply #16 on: November 30, 2012, 06:26:11 PM »
It would be really nice to have one editor that people help get better, rather than 5 competing ones :-)
Good stuff this!
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Pilchard123

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Re: [Map Maker] EVE
« Reply #17 on: December 15, 2012, 06:19:41 AM »
Any news on this?

Aino

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Re: [Map Maker] EVE
« Reply #18 on: December 15, 2012, 09:18:20 AM »
Any news on this?

Well: Visual starfield(later going to be implemented as Annikk made it), changing pre-existing trees, changing pre-existing seedlings per faction, and attributes of the asteroid and some very small details :)

I haven't been working very efficient on the project lately; the tools are pretty much way ahead of the game and there is practically no reason hurrying.

Aino

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Re: [Map Maker] EVE
« Reply #19 on: December 15, 2012, 12:24:09 PM »
There, version 0.3 is out :)

sillytuna

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Re: [Map Maker] EVE
« Reply #20 on: December 15, 2012, 06:36:17 PM »
Once eufloria adventures is out, I will clean up and document everything in eufloria hd for modders on Eufloripedia (which is currently empty, but the install worked).

So yeah, no rush, but the better you can make the interface itself... :)

We'll support any editor or map makers as best we can.

Aino

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Re: [Map Maker] EVE
« Reply #21 on: December 16, 2012, 02:42:25 AM »
A new update again, I think many will like the new feature to change the resolution of the window. It also save your settings, so you won't need to change it all the time.

Feedback would be appreciated, the menu can be organized better than it is now...

Aino

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Re: [Map Maker] EVE
« Reply #22 on: December 17, 2012, 06:01:02 AM »
Take a look at this! :D

Using the file:

1. Save it in the "CustomMaps" folder that the program generates, create it yourself if it's not generated.
2. Use the load function(middle mouse click or escape then load) and write in its name(WITHOUT the .eve, in this case it would only be "SPIRE")
3. Look at the map, and play around with it if you want to.



I just realized this tool will make it incredibly easy to work together on projects! I love making this editor! :)

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Aino

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Re: [Map Maker] EVE
« Reply #23 on: December 18, 2012, 12:57:56 AM »
Just added visual trees, kinda cool :)

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Aino

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Re: [Map Maker] EVE
« Reply #24 on: December 18, 2012, 06:32:06 AM »
0.6 is out, test it and watch the trees grow. They're not as good looking as the in-game ones though :P

I would actually recommend testing the SPIRE map for the new version :)

Aino

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Re: [Map Maker] EVE
« Reply #25 on: December 20, 2012, 02:20:36 AM »
Now, go make your maps! With 0.6_1 maps will save properly :)

Just promise me to add Globals.G.Asteroids = 0 or Globals():Get("Game"):Set("Asteroids", 0) at the beginning of the code.


And on this note, I'll also take a break from this coding project. :)

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Bonobo

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Re: [Map Maker] EVE
« Reply #26 on: December 20, 2012, 06:07:16 AM »
Although I looks like I won’t have the time to play around with this for a looooong time I’d still like to thank you!

[..]

Just promise me to add Globals.G.Asteroids = 0 or Globals():Get("Game"):Set("Asteroids", 0) at the beginning of the code.

[..]
I think you might want to add this to your opening post.

Greetings, Tom

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Re: [Map Maker] EVE
« Reply #27 on: December 22, 2012, 10:40:55 AM »
I think it might be better to put some codes , maybe as less as possible, in the LevelLogic to make sure the level can run , even if we do nothing in coding before playing the level.

Aino

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Re: [Map Maker] EVE
« Reply #28 on: December 22, 2012, 07:52:06 PM »
I've updated it agian. The update is just a fix of the .lua file, it adds MoveAble = false and a coroutine in the commented while loop.

Rudolf

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Re: [Map Maker] EVE
« Reply #29 on: January 02, 2013, 06:03:40 PM »
Is there a manual? Always good to have a manual :-)
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