Author Topic: Foliage and vegetation for games  (Read 4441 times)

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_SarahYork

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Foliage and vegetation for games
« on: November 20, 2012, 07:37:14 AM »
Hi,

I have to research creating foliage and vegetation for implementation into UDK.  I was wondering if anybody had any tutorial suggestions or any advice they might have?  Such as a good polycount or different techniques in laying out alpha planes for trees etc..

Anything would be really helpful :D

sillytuna

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Re: Foliage and vegetation for games
« Reply #1 on: November 21, 2012, 12:32:46 AM »
It's been a long time since I did any and I've never used UDK, so I can only suggest following the usual rules. One thing to watch out for is appropriate use of alpha to create soft edges / transparency since alpha rendering is generally slooow. You can also check the Unity forums/sites as they may have some general tips applicable to you.

Thanks:


_SarahYork

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Re: Foliage and vegetation for games
« Reply #2 on: November 21, 2012, 03:14:46 PM »
Thank you for the advice I will be looking into this :)

Pilchard123

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Re: Foliage and vegetation for games
« Reply #3 on: November 21, 2012, 03:44:59 PM »
Just so you know, UDK != Unity3D

sillytuna

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Re: Foliage and vegetation for games
« Reply #4 on: November 21, 2012, 07:04:02 PM »
I know ;) However, Unity has a heavy indie and student presence on the forums and there tend to be a lot of posts that are relevant regardless of whether using Unity or Unreal or whatever.