Author Topic: Eufloria HD on Mac bugs  (Read 10013 times)

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spywhere

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Eufloria HD on Mac bugs
« on: November 09, 2012, 03:14:21 PM »
I just bought a HIB and playing Eufloria. So far, this is all of my explored bugs and some of my suggestions for Eufloria HD...

I'm running on Mac OS X Mountain Lion 10.8.2

Game build is in front of bug's status

I'll separate my testing into 2 parts which is my consideration that it's a bug and something I think it should be improved...

Consider a Bugs:
 - [382][Acknowledged] While winning the level, if enemy captured the asteriod, game still win.
 - [382][Acknowledged] When win the level and text is appearing, panning the game is not possible by mouse but keyboard.
 - [382][Acknowledged] Sometimes, when Team A capture the asteroid while Team B's tree is producing a seedling, the seedling will be under control of Team A (but the color still be Team B).
 - [382][Acknowledged] Panning the game while dialog box is appear (Eufloripedia, Help), game still keep panning.
 - [382][InternallyFixed] Sometimes, asteroid has no enemy but info panel show it has. If enemy come and be killed, the number of enemy still there (not reset to 0). -- This also fixed for terraforming bugs
 - [382][Acknowledged] In the last level, winning the game while panning can cause seedling panning (but not moving)

Should be improved:
 - [382][Acknowledged] Seedling cannot be seen (too small) when zoom out (while Eufloria HD on iPad is can be seen). --Additional info: While graphic is on Artsy
 - [382][Acknowledged] Low energy seedling cannot be seen (too small) until zoom in.
 - [382][Acknowledged] When try to send seedlings to faraway astroid, game try to zoom out but it's a bit shaky.

Suggestions:
 - [Acknowledged] Hotkey for game speed is very useful (like binding with 1,2,3 on the keyboard, not numpad)

Some screenshots:
 - [Capture and Win] http://s7.postimage.org/ot84xe6ij/Cap_while_win.png
 - [Animate Ending:1] http://s7.postimage.org/ufzwh4jnf/Animate1.png
 - [Animate Ending:2] http://s7.postimage.org/ox1ydnbzv/Animate2.png
 - [Zoom out] http://s17.postimage.org/3y5btpxov/Screen_Shot_2555_11_09_at_1_50_23_PM.png
 - [Normal] http://s17.postimage.org/kpqncgxxr/Screen_Shot_2555_11_09_at_1_50_39_PM.png
 - [Zoom in] http://s17.postimage.org/5r88i1ivj/Screen_Shot_2555_11_09_at_1_50_32_PM.png
 - [Shaky zoom: Looks like it's a normal ss of the game  :P] http://s9.postimage.org/krieusd4v/zoom_out_shaky.png
 - [Invalid enemy info:1] http://s9.postimage.org/vgri9azjz/No_enemy.png
 - [Invalid enemy info:2] http://s9.postimage.org/94p426b27/No_enemy_2.png
 - [Invalid enemy info:3] http://s9.postimage.org/gwafeh4lb/No_enemy_3.png

I will update this post as soon as I found a new one.

PS. Sorry for my poor English. Since, it's not my first language.
« Last Edit: November 17, 2012, 08:43:21 AM by spywhere »
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sillytuna

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Re: Eufloria HD on Mac bugs
« Reply #1 on: November 09, 2012, 10:25:10 PM »
Thanks for the feedback  :)

Consider a Bugs:
 - While winning the level, if enemy captured the asteriod, game still win.

Can you be more specific? Some levels don't need you to capture all the asteroids.

Quote
- When win the level and text is appearing, panning the game is not possible by mouse but keyboard.
 - Panning the game while dialog box is appear (Eufloripedia, Help), game still keep panning.

We're aware of the first one. It's something we'll deal with a bit differently when we do the full versions Spring/Summer next year. For now it's kind of a neat little bug. Not so much the panning one - I'll pass that one on! Thanks :)

Quote
- Sometimes, when Team A capture the asteroid while Team B's tree is producing a seedling, the seedling will be under control of Team A (but the color still be Team B).

I've not seen this. Are both teams AI or can you ever control an enemy seedling? The seedling colour is taken directly from the team it is from, so it should always attack other seedlings. However, it is possible a bug means you can tell it where to go.


Quote
Should be improved:
 - Seedling cannot be seen (too small) when zoom out (while Eufloria HD on iPad is can be seen).
 - Low energy seedling cannot be seen (too small) until zoom in.

I'm going to refine the level of detail controls for the full release. This is the first time they have been used.

However, the normal LOD and high graphic detail settings are identical to everyone other than iPad 1 so it should be no different. If you use a higher level of detail you may have this problem - things start to look 'sparkly'.

From your screenshots it looks like you have High or maybe even Artsy selected. The last one is really just a bit of fun, hence why I named it Artsy! I will fix it up a bit next year :)

Thank you very much.


spywhere

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Re: Eufloria HD on Mac bugs
« Reply #2 on: November 10, 2012, 12:29:34 AM »
Quote
Consider a Bugs:
 - While winning the level, if enemy captured the asteriod, game still win.
Can you be more specific? Some levels don't need you to capture all the asteroids.

Yeah, in the level that required to capture all asteroids (ah, i just forgot about that), what I mean is when 2 teams is capture each other (let's say team A is us) and when team A is captured that asteroid just a little bit before team B captured, the game is won.

Let's me say this in a list (assume that team A captured all asteroids except this last one which is own by team B)
 - Team A is going to capture team B's asteroid and team B is also going to capture team A's asteroid
 - Team A captured team B's asteroid
 - Team B captured team A's asteroid just after the above one ~500 ms ago
 - Team A won

Quote
Quote
- Sometimes, when Team A capture the asteroid while Team B's tree is producing a seedling, the seedling will be under control of Team A (but the color still be Team B).

I've not seen this. Are both teams AI or can you ever control an enemy seedling? The seedling colour is taken directly from the team it is from, so it should always attack other seedlings. However, it is possible a bug means you can tell it where to go.

Yes, just right after I take note about dialog box (yeah, I note all of these while i play it) but unfortunately I did not capture the screen in time... (may be I should try to make that happen again)

I don't know but I think it might cause when the tree is destroyed and seedling going to capture that asteroid... when it's required a few seedling, enemy seeding just go into the root...

And again... I'll try to explain this in list...
 - Tree destroy (let's say it's required 10 seedlings to capture this asteroid)
 - 10 of team A's seedlings is going in the root
 - 1 of team B's seedling just going in the root right after 10 of team A
 - 10 of them successfully captured the asteroid (but 1 of team B's seedling still in the root)
 - Game try to push all seedlings in the root to the asteroid surface
 - That team B's seedling is under control of team A

Quote
From your screenshots it looks like you have High or maybe even Artsy selected. The last one is really just a bit of fun, hence why I named it Artsy! I will fix it up a bit next year :)

Yes, you're right... I just set it to Artsy graphic (well, I just amaze that it has this option so I want to try it out!)

Hope you guys fix all of this soon :) (Well, you don't want to mess with the same bug all the year, right?)   And I'll keep updating this post as I found a new one :)
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Re: Eufloria HD on Mac bugs
« Reply #3 on: November 10, 2012, 01:31:59 AM »
I think I love you and I want you to test all our games in future. You can definitely test Eufloria any time you want!

More seriously, unless a major bug happens we won't be updating anything soon other than for Android performance or Android specific bugs. The game bugs you mentioned are very minor and sometimes they can be more trouble to fix than it's worth - sometimes you also add a bug in trying to fix something unimportant. Please keep reporting them though. I like fixing bugs!

Of course we'd love to keep fixing everything straight away but we now have 5 versions to look after as well as a new game to finish soon, so we'll do all these updates in one go otherwise it becomes too difficult to push builds. I say 5 because the original PC and PS3 are under Alex May's wing. And I also say 5 but lie because we have at least 3 more platforms to do, probably 4, and possibly 5! And then there is Ouya, I have an Occulus Rift on order... Anyway...

We're on to Eufloria Adventures for now, and in a few months we'll return to Eufloria again to add the new game mode, more levels, modding options, and to polish up the PC, Mac, and Linux builds (including the level of detail stuff). You can blame Rudolf entirely because he had the insane idea to do this spin off. Although it's looking kinda interesting and cool :) Very different to Eufloria though.

I am going to check the code for taking an asteroid over - I fixed a couple of oddities that happened with that stuff. I can believe the seedling is then forced to belong to the other team although I'm surprised it didn't attack the other seedlings.

The game win situation is actually something I've thought about. There are a handful of slightly 'iffy' game win situations which I may tidy up in the scripts. Again, it's actually quite fiddly to do much about certain ones so I've tried not to worry about it. They happen so rarely and generally in the player's favour.

I think I just rambled. I still haven't had enough sleep.

spywhere

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Re: Eufloria HD on Mac bugs
« Reply #4 on: November 10, 2012, 08:24:45 AM »
Ha ha, I love you too! Feels free to ask me if you want me to test something... I'm glad to do it :)

and yeah, you're right, my reported bugs is all minor bugs (major bugs should not be seen, right?).

And please note that I'll based my report and suggestions on the old Eufloria one (the version on PC) but if you want me to check that entire new just let's me know :)
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Re: Eufloria HD on Mac bugs
« Reply #5 on: November 10, 2012, 08:58:17 AM »
Oh wow, you need to check only the new one.

The old one is kinda retired - no longer updated. Good though it is.

 Eufloria HD is where it's at now :)

spywhere

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Re: Eufloria HD on Mac bugs
« Reply #6 on: November 10, 2012, 05:45:11 PM »
Well, today I just got a new one (or two?)

About my suggestion on game improvement... may be you don't make anything as I suggest, just think that it'd be good or not if you implement it because it's not only me play this game... :)

About thread update... I'll update my list in main post (the top one) and I'll reply just like this to let's you know that I updated the list...
All acknowledged list will have a prefix "[Acknowledge]" and if it's an old one (but not acknowledge yet) it'd be "[Pending]". All the new one will not have any prefix.

About screenshot... I'll add a prefix to describe what I want you to know about in that screenshot but if you don't understand or find out that it's not relate to anything I posted, just let's' me know and I'll try to explain it :)

PS. Oh, and also I just change the LOD to normal now... that looks better than artsy for me ><
« Last Edit: November 10, 2012, 05:48:48 PM by spywhere »
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Re: Eufloria HD on Mac bugs
« Reply #7 on: November 10, 2012, 08:47:28 PM »
I use Lod on normal (hence the name) or high.

The asteroid panel number of enemies bug - that's new and I think I know why.  I'll look into that Monday morning as that's a major bug.

We know about the stutter on the camera. Every time we think it fixed, it isn't. We'll do that one another time as it's minor.

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Re: Eufloria HD on Mac bugs
« Reply #8 on: November 12, 2012, 01:34:24 AM »

We're on to Eufloria Adventures for now, and in a few months we'll return to Eufloria again to add the new game mode, more levels, modding options, and to polish up the PC, Mac, and Linux builds (including the level of detail stuff). You can blame Rudolf entirely because he had the insane idea to do this spin off. Although it's looking kinda interesting and cool :) Very different to Eufloria though.

If by "Blame" you mean "THANK" then, yeah!
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Re: Eufloria HD on Mac bugs
« Reply #9 on: November 13, 2012, 01:27:42 AM »
If by "Blame" you mean "THANK" then, yeah!
:-D

Shuddap!

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Re: Eufloria HD on Mac bugs
« Reply #10 on: November 13, 2012, 07:51:57 AM »
(repost)

Both the terraforming issues and the asteroid panel counts have been fixed internally. Both bugs could cause or indicate other issues so we'll update as soon as possible. The first bug does not affect Android and can possibly be mitigated by running at triple speed. Possibly.

We need to tidy the code up and test a bit, so hopefully there will be an official update on Wednesday. I'll post up when done.

(Taken all day and all night, doh! Not had dinner yet. And breakfast was lunch!)

spywhere

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Re: Eufloria HD on Mac bugs
« Reply #11 on: November 16, 2012, 10:08:15 PM »
- 1 bug updated
- 1 bug internally fixed
- First bug screenshot added... You'll see that the top asteroid is being captured while game is won.
- Game build is added in front of bug's status

I also add suggestions section which I think it might useful if you added it...
and I'll explain each section by following meaning...
Consider bug - Most of it are minor bugs
Should be improved - Not a bug but it's kind of annoying if not fixed
Suggestions - Optional, but implement it will make game easier to play :)
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Thanks:


sillytuna

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Re: Eufloria HD on Mac bugs
« Reply #12 on: November 17, 2012, 12:45:43 AM »
- [382] In the last level, winning the game while panning can cause seedling panning (but not moving)

That should be fixed but it's possible this is a different panning bug. Don't think the new build is live yet.

Quote
- Hotkey for game speed is very useful (like binding with 1,2,3 on the keyboard, not numpad)

Damn. That'll go in the next update. If only this was 48 hours ago.

Quote
Some screenshots:
 - [Capture and Win] http://s7.postimage.org/ot84xe6ij/Cap_while_win.png

Yeah I know how to get a few things like this. I daren't fix these at the moment for fear of breaking levels. It's a symptom of the way some of the original code works.

Thanks:


spywhere

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Re: Eufloria HD on Mac bugs
« Reply #13 on: May 02, 2013, 07:46:04 PM »
Consider a bugs:
 - [403] Screen pan a bit further when in send mode.

Suggestions:
 - Screenshot capture
 - Commands binding (set beacon, send mode, etc.) -- Don't know if it's implemented

Some screenshots:
 - [Pan further:1] http://s21.postimg.org/jn7osk5pj/Screen_Shot_2556_05_02_at_16_39_15.png
 - [Pan further:2] http://s21.postimg.org/im7g3fopz/Screen_Shot_2556_05_02_at_16_39_13.png

PS. No further bug report... Looks like the game is almost stable for me which is great! :D
PS2. Oh god, it's too long now. I can't edit this topic anymore...
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Re: Eufloria HD on Mac bugs
« Reply #14 on: May 06, 2013, 11:37:43 AM »
Thanks again :)

We're still on Eufloria Adventures at the moment. Taking rather longer than expected, so please bear with us.