Globals use a different syntax or are non-existent in the current PC version. I'm sure it could be "adapted" somewhat and function as an enjoyable map for the PC, but as has been noted in your other threads, there is no "terraforming" or "beacon" or some other features you currently may want to use, and so these must be edited out. I suppose it would be possible to create a program that tests for the OS, and then utilizes only those features and commands appropriate for the platform (as noted elsewhere), but only you as the creative author would be able to tell which features are necessary for your vision. For instance, how crucial is the "terraforming" feature to your map and overall storyline?
Since (I assume) you don't have the ability to play with and examine the current PC version, you need someone willing to invest a lot of time and energy in helping you determine what exactly is different between it and the IPad. I think probably after the new PC version is released (and hopefully it will have more similarity to the IPad version), it will be more practical to create maps capable of running on either without time-consuming modifications.
Until that time, I fear any play-testing on the PC side will be limited to figuring out what functions will or won't work rather than the more nuanced feedback you're looking for on "level 7".
If I were you, I would buy Annikk an IPad as he suggested- problem solved!