Author Topic: Level Tester Needed, can be PC/iOS  (Read 1751 times)

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Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #15 on: May 20, 2012, 09:02:13 PM »
Well the thing is, I'm modding for iOS and it doesn't support draw text, so I couldn't possibly try it.

Pilchard123

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Re: Level Tester Needed, can be PC/iOS
« Reply #16 on: May 20, 2012, 09:06:06 PM »
Ah. That would be a problem then.

Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #17 on: May 20, 2012, 09:21:14 PM »
Yes :P haha

Lost Seedling

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Re: Level Tester Needed, can be PC/iOS
« Reply #18 on: May 20, 2012, 09:37:18 PM »
I can get the level to "run", but the modifications are so extensive that it no longer is truly representative of your original vision for the IPad, and to the point where any "feedback" you're asking for would be useless.

Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #19 on: May 20, 2012, 09:38:42 PM »
I see :/ and do you mean because the globals are different?

Lost Seedling

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Re: Level Tester Needed, can be PC/iOS
« Reply #20 on: May 20, 2012, 11:02:59 PM »
Globals use a different syntax or are non-existent in the current PC version. I'm sure it could be "adapted" somewhat and function as an enjoyable map for the PC, but as has been noted in your other threads, there is no "terraforming" or "beacon" or some other features you currently may want to use, and so these must be edited out. I suppose it would be possible to create a program that tests for the OS, and then utilizes only those features and commands appropriate for the platform (as noted elsewhere), but only you as the creative author would be able to tell which features are necessary for your vision. For instance, how crucial is the "terraforming" feature to your map and overall storyline?

Since (I assume) you don't have the ability to play with and examine the current PC version, you need someone willing to invest a lot of time and energy in helping you determine what exactly is different between it and the IPad. I think probably after the new PC version is released (and hopefully it will have more similarity to the IPad version), it will be more practical to create maps capable of running on either without time-consuming modifications.

Until that time, I fear any play-testing on the PC side will be limited to figuring out what functions will or won't work rather than the more nuanced feedback you're looking for on "level 7".

If I were you, I would buy Annikk an IPad as he suggested- problem solved! :D   

Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #21 on: May 20, 2012, 11:36:54 PM »
All the features that are extra to the iPad massively change gameplay, Massively, So they are really crucial :D, Well Annikk already has helped me with a IsiOS() or PC, it's working, but it means going back throughout all my level and changing a lot of functions, and storyline, if I were to make it PC compatible. So maybe when I've done what I first intended to do, I might release another version compatible with PC. Probably will though.

Bonobo

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Re: Level Tester Needed, can be PC/iOS
« Reply #22 on: May 21, 2012, 12:33:48 AM »
IIRC Aino has managed to create something like story (PC), with his level storing some info in a folder in the file system, and he also managed to do some text drawing (not sure if that’s what you mean).
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sillytuna

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Re: Level Tester Needed, can be PC/iOS
« Reply #23 on: May 25, 2012, 09:20:07 AM »
Text stuff changed quite a bit for iPad as I cried at all the pop up boxes on ps3. We went from one extreme to the other and ended up somewhere in the middle. That was, well, exciting for us to get right! Also, painful.

For iPad you can add messages and display them top, left, middle (should be ok), possibly right and above the panel (untested, may not be supported in the final code base). You can also have a regular pop up.

You can add text to the lang.csv file without damaging anything already there (see my post about iOS scripting).


Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #24 on: May 25, 2012, 11:47:53 AM »
Text stuff changed quite a bit for iPad as I cried at all the pop up boxes on ps3. We went from one extreme to the other and ended up somewhere in the middle. That was, well, exciting for us to get right! Also, painful.

For iPad you can add messages and display them top, left, middle (should be ok), possibly right and above the panel (untested, may not be supported in the final code base). You can also have a regular pop up.

You can add text to the lang.csv file without damaging anything already there (see my post about iOS scripting).



Yeah :D for messages every position works fine, Top, Bottom, Left, Right, Centre.

And you're totally right about the MessageBox, it makes me cringe on iPad haha

com_s

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Re: Level Tester Needed, can be PC/iOS
« Reply #25 on: May 27, 2012, 10:59:34 PM »
Hi Tomfloria!

I'd like to taste your level but can't run it on pc... I've pasted all codes as per Your guide but have a errors every times(. Please be so kind to make propper file for pc and attach it at Your first message.

Thanks, Dmitriy

Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #26 on: May 28, 2012, 08:38:28 AM »
Hey man, there is already a file attached for iPad users :D, check the bottom of the post!

annikk.exe

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Re: Level Tester Needed, can be PC/iOS
« Reply #27 on: May 28, 2012, 09:40:12 AM »
He's looking for a PC version, not an iPad version.. :>

Tomfloria

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Re: Level Tester Needed, can be PC/iOS
« Reply #28 on: May 28, 2012, 10:40:01 AM »
Oh I thought he meant he can't play on PC, meaning he was an iOS user, I'm gonna have this thread taken down,

com_s

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Re: Level Tester Needed, can be PC/iOS
« Reply #29 on: May 29, 2012, 09:52:44 AM »
Dear Tom,

So, I won't get a map)?