Author Topic: Ipad Custom Levels?  (Read 12742 times)

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Tomfloria

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Re: Ipad Custom Levels?
« Reply #15 on: May 16, 2012, 10:51:42 PM »
Flipping Heck Rudolf, didn't realise you would have a book out :P, I'm sorry I can't buy it, Let's just say the book is worth my than my bank, atm. But it seriously it looks like a good read, and I hate reading books, Honestly. Current update for you though, on my 7th Level, I wouldn't class it as DLC, I'd just class it as an Alternate Story Mode.

Tomfloria

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Re: Ipad Custom Levels?
« Reply #16 on: May 16, 2012, 10:52:37 PM »
I might make a post in User Levels and Modifications soon under the title 'I'm so excited, And I just can't Hide it.' hahaaha giving a few pictures and that :D

sillytuna

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Re: Ipad Custom Levels?
« Reply #17 on: May 25, 2012, 04:37:08 PM »
This is really cool!

As Rudolf says we're not sure what we can and can't do plus we do get a bit time limited. What I will do tho is go and post a few notes on the levels bit of the forum for you level creators :)

annikk.exe

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Re: Ipad Custom Levels?
« Reply #18 on: May 25, 2012, 05:05:17 PM »
We can't move asteroids or draw lines!

And the IsiOS() function crashes PCs.  We invented our own function that works on both. :>

Tomfloria

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Re: Ipad Custom Levels?
« Reply #19 on: May 25, 2012, 07:37:56 PM »
And I've kinda figured out what function work, but it is limited! Not complaining though, I think first coding for iPad will get me to a beginner/intermedia coder ready for the more accessible PC version which can bring out some advanced coding!

sillytuna

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Re: Ipad Custom Levels?
« Reply #20 on: May 25, 2012, 08:32:22 PM »
And I've kinda figured out what function work, but it is limited! Not complaining though, I think first coding for iPad will get me to a beginner/intermedia coder ready for the more accessible PC version which can bring out some advanced coding!

Yeah IsIOS() is new for the iPad.

Rudolf

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Re: Ipad Custom Levels?
« Reply #21 on: May 26, 2012, 07:34:04 AM »
All our dirty code...  EXPOSED!
:-D
-----------------------------------------------------
Rudolf Kremers - Grand Poobah

http://www.omni-labs.com
http://www.rudolfkremers.com
http://rudolfkremers.tumblr.com/

Tomfloria

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Re: Ipad Custom Levels?
« Reply #22 on: May 27, 2012, 10:53:39 PM »
Good job you guys didn't hide any secrets in the app. Or did you? :o

sillytuna

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Re: Ipad Custom Levels?
« Reply #23 on: August 13, 2012, 11:54:49 PM »
Quick note to remind people that the next build will break existing scripts.

sillytuna

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Re: Ipad Custom Levels?
« Reply #24 on: November 05, 2012, 06:13:45 AM »
We have no plans to further update scripting support on iOS (Sorry! Too many potential issues).

However, much of the remaining time on the new PC/Mac/Linux builds relates to a new game mode, levels and hopefully bringing modding support up to and beyond those of the original Eufloria. Scripting will remain LUA based and the current iOS scripts are more or less the style that will be used (I could do with tidying them up a bit).