Author Topic: Ipad Custom Levels?  (Read 12741 times)

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Tomfloria

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Ipad Custom Levels?
« on: May 01, 2012, 04:08:24 AM »
I was just wondering today about iPad custom levels, I know how to change the levels by replacing the story mode .lua files with a .lua file, but I was wondering if there were going to be any updates to add some sort of file transfer and a custom levels tab to load levels from the file transfer?

Rudolf

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Re: Ipad Custom Levels?
« Reply #1 on: May 08, 2012, 11:25:35 PM »
Not sure yet if we will go there, as there are several cans of worms involved not the least of it having to create and host a safe system for this that apple would allow.
We may include custom level packs at some point, but I am not promising anything at this stage. :-)
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Tomfloria

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Re: Ipad Custom Levels?
« Reply #2 on: May 08, 2012, 11:53:00 PM »
Thanks for Replying

Theres ways to access the files manually, as that's how i've done it, and currently started on levels and there working, it's just hard figuring out what limitations the iPad version has.

Rudolf

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Re: Ipad Custom Levels?
« Reply #3 on: May 10, 2012, 10:44:00 PM »
Wait what... You are playing custom levels on iPad?
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Pilchard123

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Re: Ipad Custom Levels?
« Reply #4 on: May 11, 2012, 02:29:44 AM »
He is indeed. Look in the custom levels board, most of the stuff in there from the past fortnight or so is either him (?) asking questions or thinking aloud.

Tomfloria

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Re: Ipad Custom Levels?
« Reply #5 on: May 11, 2012, 10:50:02 PM »
Yeah i'm playing my custom levels in the ipad

Tomfloria

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Re: Ipad Custom Levels?
« Reply #6 on: May 11, 2012, 10:53:43 PM »
Rudolf, if you wanted to know how to do it, i'll create a quick guide? I mean, when i've done creating my custom story mode, which i've done 4/20 levels so far, I will upload them here

Bonobo

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Re: Ipad Custom Levels?
« Reply #7 on: May 11, 2012, 11:08:04 PM »
Hahaha, Rudolf, you & Co. don’t even seem to know what good you’re doing :D

Tomfloria

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Re: Ipad Custom Levels?
« Reply #8 on: May 12, 2012, 12:35:46 AM »
Eh? hha

Rudolf

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Re: Ipad Custom Levels?
« Reply #9 on: May 13, 2012, 02:56:49 PM »
Rudolf, if you wanted to know how to do it, i'll create a quick guide? I mean, when i've done creating my custom story mode, which i've done 4/20 levels so far, I will upload them here

Wahay a whole new campaign sounds wonderful.

And yes please. Let us know how you did it?
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Tomfloria

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Re: Ipad Custom Levels?
« Reply #10 on: May 13, 2012, 08:40:59 PM »

Tomfloria

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Re: Ipad Custom Levels?
« Reply #11 on: May 13, 2012, 09:06:51 PM »
Also rudolf, did you help code the iOS version?

Rudolf

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Re: Ipad Custom Levels?
« Reply #12 on: May 13, 2012, 11:45:23 PM »
Notquite. I am responsible for Design, Level Design, Audio (not music), and production.
Tuna did the coding for the port, based on ALex's code and with his help, and they also cintributed a lot the iOS specific design and UI.

:-)
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Tomfloria

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Re: Ipad Custom Levels?
« Reply #13 on: May 14, 2012, 12:10:21 AM »
By level design you mean, where asteroids are placed or what happens in the level?, and the sound would be the seedlings attacking and that?

Rudolf

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Re: Ipad Custom Levels?
« Reply #14 on: May 14, 2012, 12:28:26 AM »
With level design it is the design of the level's purpose, what happens in it, its function in the game as a whole, its difficulty.. and a million other things.. Not just the layout..
It is the actual implementation of the game design, and as such massively important.

I actually wrote a book on the subject if you are curious about the discipline. :-)
http://www.crcpress.com/ecommerce_product/product_detail.jsf?isbn=9781568813387


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