I've been away for too long, and sadly intend to keep it that way for a while
But I've got some awesome news, at least that's what I think, and it's about my time being away!
First of, I've published on the forums that I've been working with Java, I've even made a topic about compiling a file. Now though, I'm here to give you guys a first look at my game
It's a cave game, heavily inspired by my imagination and Minecraft, of course, and is in 3D!
It uses LWJGL, a subversion of OpenGL for Java, which can make 3D as good as anything else.
I've put a picture in the attachment and it's just a little part of the game, even though it consist of everything the game has to offer for now. I think you can see what everything is too.
My game is not just out of nowhere, it actually has the oldest idea in the back of my head attached to the roots of the game. It's a cave game, as I stated earlier, and which only have one floor rendered at a time, this is somewhat for performance, but also for simplicity. Each floor is a place for the player(s) to explore and find new minerals. The deeper down you are the more minerals and ores you find, and the more lava pops up.
Also, the enemies of the game are trolls, or goblins, or anything that lives underground that describes a foul and dark humanoid beast. They intend to hunt you down as soon as they see you, something which could be very scary at the start of the game. You always start at the floor 0, or called in my mind; the spawn area, which does not have any trolls moving around. There is also a few ores in the spawn area, which provides a start for the player...