Author Topic: Aino's Functions  (Read 3294 times)

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AWS

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Re: Aino's Functions
« Reply #15 on: July 30, 2011, 11:25:03 PM »
ok, cool.


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Re: Aino's Functions
« Reply #16 on: July 30, 2011, 11:27:51 PM »
where should i put your minimap code in relation to levellogic, etc??

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Re: Aino's Functions
« Reply #17 on: July 30, 2011, 11:37:05 PM »
Minimap ain't uning LevelLogic, add the init and the DrawMinimap function, then add the content of the screendraw if you use it already(which I reckon you do with the Rally code) and just do an init similiar to the demo, the first value is a true/false(boolean) if the whole map should be shown even if the player haven't discovered it yet, or false if not. The two others will only move the map, or display alittle if you have placed asteroids on one side only, they are x and y respectively :)

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Re: Aino's Functions
« Reply #18 on: August 01, 2011, 03:18:43 AM »
Added the new AI!

Check it out, try the demo!

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Re: Aino's Functions
« Reply #19 on: August 15, 2011, 08:58:48 PM »
Updated the AI... Expect a new one soon though :P

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Re: Aino's Functions
« Reply #20 on: October 22, 2011, 02:01:56 AM »
Added Leaderboards :D