Author Topic: All your bases are belong to us[Map]  (Read 4098 times)

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Aino

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All your bases are belong to us[Map]
« on: October 15, 2011, 04:39:22 PM »
I finished this map months ago, but never posted it. So I'll post it now and hope noone is angry at me...

It's kinda like Eufloria, just that you have bases with production meters which consumes money. The money can be spent on various things, like speed for your units. You can also save, surprisingly easy too. Just click on the save button, select a save file(from 1 to 5) and it's saveD. Then, when leaving/coming back or anything, you can just return to the save.

Also, you can change the settings and the AI of the map, you can attach the settings/AI files toa reply here if you change them so others can try your awesome settings/AI.
To find the settings and AI, go to your Eufloria directory and mods(this folder is create dhwn running the map for the first time!) and then AYBABTU folder and you see the files :)

(click to show/hide)
« Last Edit: October 16, 2011, 12:19:17 PM by Aino »

Pilchard123

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Re: All your bases are belong to us[Map]
« Reply #1 on: October 15, 2011, 06:47:44 PM »
You can keep your acids but...

(click to show/hide)

Aino

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Re: All your bases are belong to us[Map]
« Reply #2 on: October 15, 2011, 06:49:36 PM »
I think it's a fitting title :D

Lost Seedling

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Re: All your bases are belong to us[Map]
« Reply #3 on: October 15, 2011, 07:01:31 PM »
I get two error messages when I start- one pops up in a separate window saying "A subdirectory of ? already exists"- (too fast to read it), and then a Eufloria message saying "Unable to load level "Resources/Maps/AYBABTU" due to the folowing error: mods/AYBABTU/Settings.Euria:12:unfinished string near '<EOF>'.

I assume I could delete something in the code to allow it to run but not sure what it is.

Aino

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Re: All your bases are belong to us[Map]
« Reply #4 on: October 15, 2011, 09:37:07 PM »
Looking into it, sadly it's line 12 and thats the init starter, which runs a ton of functions.#MakingDebugFile

Aino

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Re: All your bases are belong to us[Map]
« Reply #5 on: October 15, 2011, 10:13:34 PM »
Seedlinig, try the map agin, with the update :)

Nothing is fixed, but you'll get a debug file. THen send it in if there is any problems :)

Lost Seedling

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Re: All your bases are belong to us[Map]
« Reply #6 on: October 15, 2011, 11:29:23 PM »
Debug log at - 10/15/11 12:27:52

Init Loading Succesful

 (Re)made the save directory
Saves succesfully set up

Variables executed

------That's all the Debug File contained. Same results of course.

Aino

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Re: All your bases are belong to us[Map]
« Reply #7 on: October 16, 2011, 01:45:21 AM »
Ok, do you have the Steam version? I want to know if I have to keep it saving on a disk or if I can use the local executed directory :)

Also, check your Eufloria directory for a folder named "mods", if it exists look into it and click the AYBABTU folder then see if a file named "Settings.EURIA" is existing... I highly doubt it, but thats the thing causing errors for you.

To fix all this though, go into the lua file, look inside the LevelSetup function(at the top) and change BasicSaveFolder to a proper location(like C:\\EufloriaThings\\) and it should work like a dream :)

Lost Seedling

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Re: All your bases are belong to us[Map]
« Reply #8 on: October 16, 2011, 03:59:34 AM »
Yes, I have the steam version. I have the Settings.Euria file in the AYBABTU folder.

I changed line 9 to a folder in the C drive but then I got an error that says 27:Standard Output File is Closed. So I erased the original AYBABTU folder in the Mods folder, and started again.

Now it says 19:standard output file is closed. I don't see any new folder in the C directory, however, so maybe I formatted line 9 incorrectly, but I followed your directions, so I don't know.

I wonder if anyone else will have this problem.

Koss

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Re: All your bases are belong to us[Map]
« Reply #9 on: October 16, 2011, 10:55:38 AM »
Hello. Incredible functional, but can't run.
I use Eufloria v2.07. I change BasicSaveFolder to
BasicSaveFolder = "C:\\33\\"
and take next error:
C:\33\\Settings.EURIA:12:unfinished string near '<eof>'

In Debug.txt:
Debug log at - 10/16/11 13:49:50

Init Loading Succesful

 (Re)made the save directory
Made save directory 1
Made save directory 2
Made save directory 3
Made save directory 4
Made save directory 5
Settings file created
Made AI file
Saves succesfully set up

Variables executed

Aino

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Re: All your bases are belong to us[Map]
« Reply #10 on: October 16, 2011, 11:51:42 AM »
Grrr, what is wrong with it? :/

Aino

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Re: All your bases are belong to us[Map]
« Reply #11 on: October 16, 2011, 11:58:56 AM »
Fixed, didn't that long untill I dived into the Settings.EURIA and saw that the last line wasn't commented xD

I also reccomend you either delete everything the map have created of folders and installl the latest version or you comment that last line and install the latest version :)

Lost Seedling

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Re: All your bases are belong to us[Map]
« Reply #12 on: October 16, 2011, 12:29:02 PM »
Well it's working now and looks really cool. Now if I could just figure out what is going on...

Aino

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Re: All your bases are belong to us[Map]
« Reply #13 on: October 16, 2011, 01:31:11 PM »
Hehe :)

Maybe add a little tutorial...

But I'd like it here:

First, your camera looks at a circle among other circles, they are bases, they got numbers, which represents the amount of units the base contain, or how big it's local army is. ow click your own and the GUI is changeable to what you want, and you see some lines coming out of the circle, they are send routes, you see a ball with two circling circles around it, this thing represent the send command, click it and it shows how many units you'll send if you drop the mouse where you have it. If you right click, the send will be canceled :)

Now fight that sucky AI and make me a new one ;)

Also, I'm making a java version of it, I'll release it here(nowhere else :D) if it's OK with everyone :)

Koss

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Re: All your bases are belong to us[Map]
« Reply #14 on: October 16, 2011, 01:58:40 PM »
Now it's working. Very cool, although micromanagement the tires.
Thanks.