Author Topic: All your bases are belong to us[Map]  (Read 4052 times)

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Aino

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Re: All your bases are belong to us[Map]
« Reply #15 on: October 16, 2011, 02:31:27 PM »
If all the sending tires you, you can click the "Auto-send route" box when you have a base selected, then after clicking the box, clixk another base and it'll automatically send all the units to the base :)

Aino

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Re: All your bases are belong to us[Map]
« Reply #16 on: October 16, 2011, 02:55:54 PM »
You can also triple click a base to make all it's neighbours owned by you send units. The amount of units sent are configured by the send percent bar :)

Bonobo

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Re: All your bases are belong to us[Map]
« Reply #17 on: October 19, 2011, 05:51:59 PM »
This is really amazing stuff, Aino, thank you, I didn’t know it was possible to modify Eufloria this far.

I noticed that you apparently only gave one of the other factions an AI, izzat right? Why?
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Aino

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Re: All your bases are belong to us[Map]
« Reply #18 on: October 19, 2011, 06:10:30 PM »
No limit Tom, just go into your Eufloria directory and then proceed through mods/AYBABTU. Then you'll find a file called Settings.EURIA and modify it with as a text document :)

then theres the player limit, number of bases and you can add alot of settings into there, just need to look at the code :P

Bonobo

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Re: All your bases are belong to us[Map]
« Reply #19 on: October 19, 2011, 06:59:43 PM »
Me, look at the code, mh? Ugh ???

But okay, whenever I have some spare time, I may do exactly this ;)
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Aino

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Re: All your bases are belong to us[Map]
« Reply #20 on: October 19, 2011, 07:02:59 PM »
Nonono! You don't HAVE to look at the code, the basic stuff like amount of enemies and bases/clusters of lands are in the Setting.EURIA file already, they are marked with the lines that doesn't start with "--" and their name explains everything :)

Mihhaelo

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Re: All your bases are belong to us[Map]
« Reply #21 on: October 19, 2011, 09:13:10 PM »
Very good work! I never knew you could draw Eufloria text in game :o

Aino

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Re: All your bases are belong to us[Map]
« Reply #22 on: October 19, 2011, 09:15:16 PM »
Me neither, I got depressed on discovery(because of my work on the DrawText()) but it's very effective against mine, but mine supports more than the Eufloria one. It's a choice of performance or quality I guess :)

threephi

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Re: All your bases are belong to us[Map]
« Reply #23 on: November 13, 2011, 05:40:03 AM »
Very impressive indeed, it's kind of amazing how Eufloria is really a lua shell and the sky is the limit in terms of what you can do with it!

The game was fun (although it's not eufloria ;)), however there was no victory or end after occupying all the planets.

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Re: All your bases are belong to us[Map]
« Reply #24 on: November 20, 2011, 11:20:19 PM »
Not sure if you're still working on this, but here's some more notes:

I've been trying to play AYBABTU several times over the last week or so with expanded AI enemies and a few more systems for a greater challenge, and the level crashes Eufloria every single time after about five to ten minutes of play :(  Not sure exactly what the error is, later tonight I will copy the application error message from Windows 7.

Another bug I have noticed is that forces traveling to another system will on rare occasion turn to a negative number.  This happens sometimes after your force encounters and wipes out an enemy force coming towards you along that same string, but I haven't observed it closely enough to reproduce it predictably.  The continuing negative force then will add to your enemy upon arrival, or you have to send additional forces along the string to turn the number positive.  Clearly some kind of arithmetic error going on ;)

One other suggestion: it would be very helpful to have a way to cancel an autosend route after you have established it.


threephi

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Re: All your bases are belong to us[Map]
« Reply #25 on: November 20, 2011, 11:57:59 PM »
Here's the error messages I get:
Quote
Description:
  A problem caused this program to stop interacting with Windows.

Problem signature:
  Problem Event Name:   AppHangB1
  Application Name:   Eufloria.exe
  Application Version:   2.0.0.0
  Application Timestamp:   4cfb61a7
  Hang Signature:   e39d
  Hang Type:   256
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   1033
  Additional Hang Signature 1:   e39d2a6f9580afff60f3db2c9b7d7289
  Additional Hang Signature 2:   a018
  Additional Hang Signature 3:   a018908e5d483c274b2ba625f398bc50
  Additional Hang Signature 4:   e39d
  Additional Hang Signature 5:   e39d2a6f9580afff60f3db2c9b7d7289
  Additional Hang Signature 6:   a018
  Additional Hang Signature 7:   a018908e5d483c274b2ba625f398bc50


Quote
Description:
  Stopped working

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   eufloria.exe
  Problem Signature 02:   2.0.0.0
  Problem Signature 03:   4cfb61a7
  Problem Signature 04:   LuaInterface
  Problem Signature 05:   2.0.0.16708
  Problem Signature 06:   49b443d8
  Problem Signature 07:   ad
  Problem Signature 08:   3e
  Problem Signature 09:   LuaInterface.LuaException
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   1033

I currently have numplayers = 4; numlands = 8; numbases = 8. 

One other prominent bug I forgot to mention earlier: after starting the level, it immediately dumps back to the windows desktop so you have to click back on Eufloria in the taskbar to play.  This happens every time.

Aino

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Re: All your bases are belong to us[Map]
« Reply #26 on: November 21, 2011, 12:17:24 PM »
Hmmm

That error log won't help me much, sorry. The case I need is when it happens... It's very hard to observe that since you have many lands and many enemies.

And I'll make the auto-send shutdown(stopping autosend routes) :)

But I'll do this once I get the situation of the crashes... I got java programming and I'm busy, and I'm lazy >.<
« Last Edit: November 21, 2011, 12:20:54 PM by Aino »