Author Topic: Future  (Read 7926 times)

0 Members and 1 Guest are viewing this topic.

Aino

  • Ent
  • ******
  • Thank You
  • -Given: 1
  • -Receive: 20
  • Posts: 1,483
  • They'll eat you next!
  • Eufloria: Yes
Re: Future
« Reply #45 on: August 16, 2011, 08:50:33 PM »
They'll release the game in C++ on the computer too, this might be so you don't need to work on two codes at once in two different languages...

Bonobo

  • Achiever
  • Old Oak
  • ****
  • Thank You
  • -Given: 77
  • -Receive: 8
  • Posts: 629
  • Was born, still alive.
    • German Mac Mailing Lists
  • Eufloria: Yes
Re: Future
« Reply #46 on: August 17, 2011, 02:15:06 PM »
Read the latest news on the Eufloria blog: http://www.eufloria-game.com/blog/?p=390 (changed from link to blog to permalink to blog entry
« Last Edit: August 17, 2011, 02:21:00 PM by Bonobo »
Google+
Do you play Go? (aka iGo aka Baduk aka Weiqi)

Aino

  • Ent
  • ******
  • Thank You
  • -Given: 1
  • -Receive: 20
  • Posts: 1,483
  • They'll eat you next!
  • Eufloria: Yes
Re: Future
« Reply #47 on: August 17, 2011, 03:11:06 PM »
Hmm, I wanna know which functions will exist in the new version, so I can make a series of maps so people can play 'em right after DL.

Pilchard123

  • Tester
  • Old Oak
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 17
  • Posts: 899
  • Eufloria: Yes
Re: Future
« Reply #48 on: August 17, 2011, 03:17:09 PM »
So, what I've seen in the PSN trailer so far...
http://us.playstation.com/games-and-media/games/eufloria-ps3.html

Different colouring/style of seedlings. New unit?  0:09
Dual - spiked defense trees?   0:23
What looks to be a flower tree, though the flowers are coloured red, yellow and blue. Strength, Energy and Speed. 0:25
New unit? Looks like something out of FLoW   0:40
Fancier graphics throughout

Screenies
01 - New seedling style/unit
02 - Buttons by menu bar. Likely corresponds to buttons on PS3 controller. I don't recognise the icons, though this could just be part of a new/updated art style.
02 - Dial on asteroid. Likely corresponds to the drag circle for seedling selection on PC.
03 - Nothing, really
04 - Multi-winged, streamlined seedlings. The streamlining may be the result of high STR and low ENG, but...
04 - Tailed seedlings
04 - "Dual-spiked defence trees"
05 - Tailed seedlings, shiny seedlings (could be supers)
06 - "Flower tree", could be terraform-related
06 - Odd shaped tree with "eyes" on branches

Finally, a sony blog post:
Quote
   New units: A new plant will automate troop movements, while a new tree type helps terraform asteroids (both visually and to change the attributes of the seedlings grown on it)
    Improved gameplay: Including rebalanced levels, improved AI, and a new 2x game speed that works like a fast-forward button
    New collectibles: Ancient Artifacts add flavor to the universe, as well as full Trophy support, natch
    More music: Including 100 additional minutes of completely new music by ambient specialist Milieu (the OST is particularly gorgeous)
    Enhanced graphics: Smoother, faster visuals with much more environmental and color diversity
    Updated controls: Completely redone PS3-specific interface and controls



Hmm, I wanna know which functions will exist in the new version, so I can make a series of maps so people can play 'em right after DL.
Alex has already said - the bare minimum to make levels.

I should imagine AddAsteroidWithAttribs, AddSeedlings, AddTree, LevelUp, AddMine, MessageBox, WaitDialogue, Pause, Unpause, Quit, but very little else.


Aino

  • Ent
  • ******
  • Thank You
  • -Given: 1
  • -Receive: 20
  • Posts: 1,483
  • They'll eat you next!
  • Eufloria: Yes
Re: Future
« Reply #49 on: August 17, 2011, 03:33:22 PM »
I guess there is much more than that, I'll make some maps now :D

w4tc

  • Achiever
  • Shrub
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 170
Re: Future
« Reply #50 on: September 16, 2011, 11:08:34 PM »
I gonne buy this on psn!
but I guess I have not read well but I'd better ask to be sure xD
is there an way to make your map?

en just an idea : you make just your map on the pc save it .... and hmmm as Xxxx.file and put it on a usb
en inport it to your ps3 ingame of Eufloria? is that not possible? it just an idea?
so that it saved on your HDD of the ps3?
and if I read well you gone make a new version for pc, mac ect? but on a othere platform?

and also congratulations! that you made it for PSN
hmmmm

a Question : well there some new seeds in the game? i mean new type of seeds? :p

Mv.c9

  • Shoot
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 18
Re: Future
« Reply #51 on: September 17, 2011, 04:02:28 AM »
a Question : well there some new seeds in the game? i mean new type of seeds? :p

According to that trailer and its screenshots there are a A LOT of new seedlings/Flowers/Trees.
But . . . I am wondering, are they PSN exclusive? or will they eventually be included in the PC version?

Aino

  • Ent
  • ******
  • Thank You
  • -Given: 1
  • -Receive: 20
  • Posts: 1,483
  • They'll eat you next!
  • Eufloria: Yes
Re: Future
« Reply #52 on: September 18, 2011, 08:19:54 PM »
Both hardwares get everything, as far as I know...

Major Cooke

  • Achiever
  • Sapling
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 56
Re: Future
« Reply #53 on: October 06, 2011, 05:29:18 PM »
My thinking was that there's a lot of stuff people want to do that I'd never have time to do. And if the game were modifiable in a more open sense (i.e. source code available) then people could do that independently of me. Additionally there's an existing version of the game in which all these levels currently work.

I must admit, this is exactly what Introversion Software did with Darwinia/Multiwinia, and it was the best solution ever. They had been keeping in the dark about all the modding features and finally, after about half a decade they finally released the source code for purchase. They hadn't changed it or brought about any additional modding features whatsoever, but at least I was finally able to work on it how I desired, although I do suck at programming, so I had some help with another programmer to bring about what we wanted.

We also discovered a lot of under-the-hood stuff and fixed a ton of bugs on our end too. Seriously, I've never considered a source code for a game THAT much of a blessing.

Quote from: Alex
I totally see your point about working in the current version and actually I think that's a really important issue both for you guys and for us. In the long term it will probably be better to have a reasonably modifiable version out and ditch the idea of the free classic version.

Curious, for a beta "port" on the PC, would you consider allowing beta testers to try out the PSN-to-PC version as an alternated version while you guys work hard to get the PSN version ready and convert it to a moddable PC version?

Considering it would be a beta, that would clearly signify to me that there's probably not going to be a lot of flexibility and that we would essentially be testing a ported version of the PSN game, just on PC.
« Last Edit: October 06, 2011, 05:37:04 PM by Major Cooke »

Alex

  • Administrator
  • Ent
  • *****
  • Thank You
  • -Given: 3
  • -Receive: 13
  • Posts: 1,035
Re: Future
« Reply #54 on: November 14, 2011, 12:25:38 PM »
We'll definitely be running a closed beta for PC users yeah.

Pilchard123

  • Tester
  • Old Oak
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 17
  • Posts: 899
  • Eufloria: Yes
Re: Future
« Reply #55 on: November 14, 2011, 05:05:34 PM »
We'll definitely be running a closed beta for PC users yeah.

Ooh!

Bonobo

  • Achiever
  • Old Oak
  • ****
  • Thank You
  • -Given: 77
  • -Receive: 8
  • Posts: 629
  • Was born, still alive.
    • German Mac Mailing Lists
  • Eufloria: Yes
Re: Future
« Reply #56 on: November 15, 2011, 12:42:28 AM »
“Ooh!” #2 :-D (this goes for Windows, OS X, iOS)
Google+
Do you play Go? (aka iGo aka Baduk aka Weiqi)

Major Cooke

  • Achiever
  • Sapling
  • ****
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 56
Re: Future
« Reply #57 on: November 17, 2011, 09:28:50 PM »
We'll definitely be running a closed beta for PC users yeah.

Well hot sour apples! I'd love to try it out!

haruspex

  • Seed
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 2
Re: Future
« Reply #58 on: January 18, 2012, 04:32:19 PM »
Any news on a Mac OS X release?

Avaguard

  • Seedling
  • **
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 40
  • SO what if im a girl that plays games
Re: Future
« Reply #59 on: January 25, 2012, 11:27:18 PM »
god dame i cant wait
People really need more GUARDS