Author Topic: Future  (Read 7971 times)

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annikk.exe

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Re: Future
« Reply #30 on: August 15, 2011, 06:51:42 PM »
kay , so what was the plus side of this whole thing then ? :(
or the reason :p


The current/old version of Eufloria will not run on Sony's platforms/hardware.  The new version will.  This means it can be distributed on the Playstation Network, opening up Eufloria to hundreds of thousands of new players.
That means a bigger audience for us level designers, apart from anything else.

Also the new version looks prettier and has more features.  I am convinced moving to the latest version is the right thing for us to do.

Aino

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Re: Future
« Reply #31 on: August 15, 2011, 07:34:35 PM »
Wait, "Sony's System/Hardware"?

You must mean Microsoft or something, 'cause Playstation is made by Sony, unless IDK what I'm talking 'bout :P

annikk.exe

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Re: Future
« Reply #32 on: August 15, 2011, 08:48:09 PM »
No, I mean Sony.  Sony make the Sony Playstation.  Sony maintain the Playstation Network.  It's all Sony.  :>  Nothing to do with Microsoft.

Pilchard123

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Re: Future
« Reply #33 on: August 15, 2011, 08:49:11 PM »
The PS3 wouldn't run a game written in C#, but would run one written in C++. Since Eufloria is currently C#, A and/or R had to rewrite it to get is on PSN.

EDIT: However, C# is (I think) M$-designed and built, so...

Aino

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Re: Future
« Reply #34 on: August 15, 2011, 08:53:54 PM »
But C# is Microsoft creation, thats why it mainly isn't compitable with Mac and other OS'...

Pilchard123

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Re: Future
« Reply #35 on: August 15, 2011, 08:56:25 PM »
So, it is something to do with Microsoft. Confused yet?

Aino

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Re: Future
« Reply #36 on: August 15, 2011, 09:04:42 PM »
Me? If so, nah...

annikk.exe

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Re: Future
« Reply #37 on: August 15, 2011, 09:25:12 PM »
Sony require it to be written in C#.  Why, you ask?  I haven't the slightest idea. :>  Most probably because that is what they use for everything else, and they want to keep it all standardised.

Aino

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Re: Future
« Reply #38 on: August 15, 2011, 09:41:16 PM »
Annikk, don't roll your head upside down now, if they require C#, they wouldn't need to rewrite it :)

And C++ is mostly reccomended for making games, because it has raw power to use(if you do a while loop without a stop, it does 1 million ticks a second!(don't know if that explains power...)) and most programmers favour it too. Mostly because it is multi-compatible(meaning it can run on more than one type of OS) including, I guess, PS3 and Sony products. But I just guess you made a typing mistake or your head was rolling a little :P

annikk.exe

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Re: Future
« Reply #39 on: August 15, 2011, 10:00:16 PM »
I can't explain why Sony made the decision to use C#, but Alex has previously said they needed to convert the game from C++ to C# for it to go on the PSN.

Not sure what you mean by head rolling - it sounds like you are the one that is confused.

kmercy

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Re: Future
« Reply #40 on: August 15, 2011, 10:16:24 PM »
I can't explain why Sony made the decision to use C#, but Alex has previously said they needed to convert the game from C++ to C# for it to go on the PSN.

Not sure what you mean by head rolling - it sounds like you are the one that is confused.

The game is coded in C# right now they want to convert it too c++ i guess not the other way around

Aino

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Re: Future
« Reply #41 on: August 15, 2011, 10:38:48 PM »
But then, why can't PS3/PSN be compatible with C# as Sony has made the decision to use it. I don't think there is much more to say than put that question on the table...

annikk.exe

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Re: Future
« Reply #42 on: August 16, 2011, 08:02:57 AM »
Do I have it the wrong way around?  Meh, fair dos.

Aino

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Re: Future
« Reply #43 on: August 16, 2011, 10:26:27 AM »
I guess so... It'll seem weird to have to shift from C# to C++ for nothing really, except for other people with other OS' than Windows ofc :P

BC wins

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Re: Future
« Reply #44 on: August 16, 2011, 06:52:30 PM »
But this makes it alittle boring and way OT about how Eufloria is supposed to be played. You might disagree with me, but thats what I mean :)

wow, wise words, never looked at it that way :P

That means a bigger audience for us level designers, apart from anything else.

lawl xD

I guess so... It'll seem weird to have to shift from C# to C++ for nothing really, except for other people with other OS' than Windows ofc :P
yeh :/ :P
btw, isnt it only for the PS ? isn't the PS version different from the computer version, in other words, isn't the thing being made for sony for the PSN already something they have to rewrite anyway ? :P