Author Topic: RingDesigner - Map Editor  (Read 38561 times)

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Aino

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Re: RingDesigner - Map Editor
« Reply #15 on: July 31, 2011, 07:00:06 PM »
Did we agree about that? o.O

I can't remember...

Aino

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Re: RingDesigner - Map Editor
« Reply #16 on: July 31, 2011, 07:32:03 PM »
I've been thinking, I might implent an easy way to do gravity, just drag lines and test for result :D

The test will be in the editor, so you can see if it behaves how you wanted, else back to drawingboard!



I can't promise anything though :/

Aino

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Re: RingDesigner - Map Editor
« Reply #17 on: August 02, 2011, 09:33:50 PM »
New update, nothing big though, but very useful!

I'm always thinking of making that gravity thing, lots of more people would use it too if it was easier to implent. And when I'm thinking of it all that time it'll be added, but not certain when!

Aino

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Re: RingDesigner - Map Editor
« Reply #18 on: August 17, 2011, 11:49:52 PM »
Considering the gravity thing waiting for "From Dust" to be released on steam in 3 hours, you guys think I can do it?

And LostSeedling: THANKS SO MUCH for all the stuff you do, keep it up!

Aino

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Re: RingDesigner - Map Editor
« Reply #19 on: August 18, 2011, 12:08:05 AM »
Heres some cool things I'll add to vizualize the Gravity, I've always wanted to make this!



Ignore the arrow flying through meaning light being affected by gravity(very strong gravity then!)

I hope you see what I mean :P

Pilchard123

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Re: RingDesigner - Map Editor
« Reply #20 on: August 18, 2011, 12:22:39 AM »
What, a mesh background? That'll take some doing if it's to stay efficient.

Aino

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Re: RingDesigner - Map Editor
« Reply #21 on: August 18, 2011, 12:26:50 AM »
It won't have that many grids, and it will only be active on the current selected asteroid :)

It won't take that long time either, I'll use Cosand Sin to calculate where the angle of the start for each grid, then I'll multiplay it by the formula used for calculating gravtitaional force to extent the grid to show how far the gravity is efficient :)

annikk.exe

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Re: RingDesigner - Map Editor
« Reply #22 on: August 18, 2011, 12:35:09 AM »
A real time grid to show the strength of gravity in a level would be _awesome_.  :>  You could probably use the 3D engine to make the grid.  That's a super-ambitious project, but if it works it would be freaking awesome. :>

Aino

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Re: RingDesigner - Map Editor
« Reply #23 on: August 18, 2011, 12:41:41 AM »
IDK, how do you bend a straight line?

It would be super ambitious and super cool indeed, but it's impossible to do in Eufloria D:

And I don't think I'll make it before 19:00 PM today(local time, +1) or 18:00 London Time :)

Pilchard123

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Re: RingDesigner - Map Editor
« Reply #24 on: August 18, 2011, 12:44:01 AM »
You could use DrawSprite to draw circles that are spaced according to the strength of gravity, kinda like contour lines on a map.

EDIT: Or a circle drawn in the 3D engine, either way.

Aino

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Re: RingDesigner - Map Editor
« Reply #25 on: August 18, 2011, 12:47:41 AM »
I wantz grid!

U can't make me do anything else! :P

annikk.exe

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Re: RingDesigner - Map Editor
« Reply #26 on: August 18, 2011, 12:49:02 AM »
IDK, how do you bend a straight line?

Draw several straight lines, each at a slightly different angle...


Here's a curve made using straight lines.  :>


Aino

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Re: RingDesigner - Map Editor
« Reply #27 on: August 18, 2011, 12:51:38 AM »
Yes, but that'll take days of developement, and I'm not really into that today D:

Reminding me of Adventure map(which took me weeks) and the missing map of Pilchard, where is it? D:

annikk.exe

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Re: RingDesigner - Map Editor
« Reply #28 on: August 18, 2011, 12:53:42 AM »
Here's a better example, just in case you decide to do this at some point.  :>


This curve is made using 5 straight lines.  I have marked with red dots where the joins are.


Aino

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Re: RingDesigner - Map Editor
« Reply #29 on: August 18, 2011, 12:56:36 AM »
Hmmm...

Just thought that is I use a non dynamic model, it would acually work... But I still don't wanna mess with all of that YET, but I'd love to do it sometime...