Minimap ain't uning LevelLogic, add the init and the DrawMinimap function, then add the content of the screendraw if you use it already(which I reckon you do with the Rally code) and just do an init similiar to the demo, the first value is a true/false(boolean) if the whole map should be shown even if the player haven't discovered it yet, or false if not. The two others will only move the map, or display alittle if you have placed asteroids on one side only, they are x and y respectively
