Classic had a fairly good solution to this, eg, the team symbol in the center of the asteroid.
We'll consider that then. Is that really enough to make the game work enough for colour blind people? I had assumed too much use of colour was made on seedlings etc to even consider it.
Well, I'll still have difficulty in telling the seedlings themselves apart, for example. But, knowing who controls which asteroid would be a great help.
- Re implement the send distances from all asteroids when you're about to send seedlings; it's quite annoying not being able to see where your empire can reach. This results in clicking send on an asteroid and it just denies your sending and leaves you with the asteroid selected.
- I like the beacons very much, makes your day much easier. The thing with them though, is you can "stack" them. You MUST set every beacon to one gathering point. This isn't very tedious if you do it once, but as your empire grow you get new gathering points.
Getting to the point: If you create a new beacon on an asteroid with beacons sending to it, all beacons sending to it will follow the new beacon. - I noted that some of the HUD text were colored. I liked this very much, and quickly realized what everything meant. Maybe a more detailed color system would be better, yet it would still be easy to understand:
I second the send-distance suggestion, and the beacon addition of course. Beacons, especially, would help *so much!*
But, the color! Green, red, and orange are all quite difficult for a colorblind individual like myself to distinguish. Blue, vermilion, and bright yellow, on the other hand, are a trio of colors that most colorblinds can tell apart. However, as more colors are needed, all the colors become less distinct.
Here is one of the best documents I've seen on the problem. But, even on their colorblind-friendly pallet, I would still have problems if _all_ the colors were used. Orange and vermilion are very similar to me; reddish purple and blueish green as well. The colors on this pallet are ordered such that those similar colors are not next to each other. This is fine in a static document (such as a chart), but not in something where the colors move around.