Author Topic: RoidForge  (Read 2724 times)

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Pilchard123

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Re: RoidForge
« Reply #15 on: May 30, 2011, 09:18:11 PM »
Isn't that good? If you can go +50k, that makes it go to -50k, and take up loads of memory...

annikk.exe

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Re: RoidForge
« Reply #16 on: May 30, 2011, 09:27:13 PM »
Yeah but there is heaps of blank area where there is a grid but there is no possibility to place asteroids.  That's not right, so one or the other has to give :>

Aino

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Re: RoidForge
« Reply #17 on: May 30, 2011, 09:42:32 PM »
Does this mean something about the set mapsize or that you can't move it any further than 50k points from where you started to move them?

Both has nice solutions and both seems rather logical. And Pilchard: if you open Asteroid Designer 5, which uses 200 k units², it uses around 350 000 K, which I guess by wild is ca. 350 Mb of RAM usage, compare that to the 4 Gb that usually or minimally now adays sits inside of the computer. It isn't very much :)

And for the other case: Just drag, release and then drag again... It isn't an elegant or nice way to move the asteroids, but it is doable more than nothing atleast :)

annikk.exe

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Re: RoidForge
« Reply #18 on: May 30, 2011, 11:38:41 PM »
Yeah it's to do with the whole quad-tree idea, I think.

I've updated the original post with controls instructions, in case there was any doubt.

Aino

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Re: RoidForge
« Reply #19 on: July 06, 2011, 01:26:30 AM »
Annikk, you should add the possability to change stats, you know better in the making than in the code what you want stuff to be :)

AWS

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Re: RoidForge
« Reply #20 on: July 08, 2011, 03:27:50 PM »
i havent used this yet but i must say it looks not only amazing. its also going to be bloody helpful to the majority of coders, or even mega-amateurs who dont know the first thing about any of this stuff.

have you managed to fix that 50k bug yet btw?

i rreally cant wait ti try this one...its at the top of my list for sure.

merci beaucoup..
 ;D

aws

Aino

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Re: RoidForge
« Reply #21 on: July 08, 2011, 03:48:27 PM »
I use it myself, it's very useful, just put stuff at random spots, make something out of it and suddenly *BOOM* a map :D

Rudolf

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Re: RoidForge
« Reply #22 on: July 16, 2011, 04:51:16 PM »
Never has a game spawned so many level editors, yet its original content was made without one.  :'(
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annikk.exe

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Re: RoidForge
« Reply #23 on: July 17, 2011, 01:13:17 PM »
Joe Public doesn't have your skillz, Rudolf  :>

Bonobo

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Re: RoidForge
« Reply #24 on: July 17, 2011, 04:10:43 PM »
Must. Resist. Urge. To. Change. Nickname. To. “Joe Public”.
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AWS

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Re: RoidForge
« Reply #25 on: July 20, 2011, 12:23:47 AM »
Must. Resist. Urge. To. Change. Nickname. To. “Joe Public”.

hehe!!!
lol
 ;D

Rudolf

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Re: RoidForge
« Reply #26 on: July 21, 2011, 07:52:45 PM »
Hehe, do it!

AWS, what is your avatar image? I like it mucho!
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Pilchard123

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Re: RoidForge
« Reply #27 on: July 25, 2011, 06:31:02 PM »
Actually, you only have to change your display name. Or is that what you meant?

Bonobo

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Re: RoidForge
« Reply #28 on: July 25, 2011, 08:13:09 PM »
No, no, no, I was just kidding. I love my “Bonobo” nickname. And yet I prefer if ppl call me “Tom” ;D
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