Author Topic: Asteroid Designer  (Read 108314 times)

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Aino

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Re: Asteroid Designer
« Reply #15 on: May 28, 2011, 12:12:49 AM »
Hah, yeah :D

dragoonreas

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Re: Asteroid Designer
« Reply #16 on: May 28, 2011, 12:19:00 AM »
I was wondering when someone would take up this challenge...

All we'd need is to be able to save levels.

I was looking through the Programming in Lua guide you linked here and noticed that Lua has an I/O library built into it. I just gave it a quick test and found that you can indeed create, read and write to files in a Eufloria map!

So, who wants to make a Visual Level Editor level? ;D

Awesome work!

annikk.exe

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Re: Asteroid Designer
« Reply #17 on: May 28, 2011, 12:22:36 AM »

annikk.exe

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Re: Asteroid Designer
« Reply #18 on: May 28, 2011, 12:24:26 AM »
Clicking to lay down new asteroids is pretty cool.  There isn't a way to remove asteroids though...  That could be more complicated because you'd have to re-adjust all the asteroid ID's so that there isn't a gap.

I also really really think the toggle button solution is the way forward.  It would kind of be like Microsoft Paint; you click on a different tool and then drag the asteroid to use the tool on it.  The tools would be, add, remove, resize, reposition, adjust send distance.

Aino

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Re: Asteroid Designer
« Reply #19 on: May 28, 2011, 12:39:14 AM »
I think we can make a way for the output to ignore certain asteroids...

Aino

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Re: Asteroid Designer
« Reply #20 on: May 28, 2011, 12:46:30 AM »
Lol, I wanna make it possible for an AI to exist, so it'll just settle asteroids as you make them xD

annikk.exe

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Re: Asteroid Designer
« Reply #21 on: May 28, 2011, 12:50:45 AM »
Infected AI is ok with more asteroids being added during play, I think...

Pilchard123

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Re: Asteroid Designer
« Reply #22 on: May 28, 2011, 12:55:55 AM »
Maybe double click?

Aino

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Re: Asteroid Designer
« Reply #23 on: May 28, 2011, 12:57:22 AM »
Why double click? (and for what? I guess it is adding roids :D)

Pilchard123

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Re: Asteroid Designer
« Reply #24 on: May 28, 2011, 12:57:58 AM »
Removing roids.

Aino

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Re: Asteroid Designer
« Reply #25 on: May 28, 2011, 01:01:06 AM »
Mhm, maybe add another button which is red when "disabling" and blue when adding, moving and "enabling" them.

Pilchard123

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Re: Asteroid Designer
« Reply #26 on: May 28, 2011, 01:03:24 AM »
To do the sendDistance thing, you could have a thing which stores the last selected asteroid and then you change a slider which in turn affects the distance.

Does that make sense or am I rembling?

Working on prototype, keep off.

EDIT: Also, is Aino's v2 Annikk's with stuff added, or totally different?

Aino

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Re: Asteroid Designer
« Reply #27 on: May 28, 2011, 01:05:24 AM »
It makes good sense, I think... But the initial problem was that the ring disapears when you click away from the roid :/

Pilchard123

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Re: Asteroid Designer
« Reply #28 on: May 28, 2011, 01:07:21 AM »
Working on a semi-fix in my p-type

Aino

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Re: Asteroid Designer
« Reply #29 on: May 28, 2011, 01:27:36 AM »
Kay, added "removing" :)

You'll have to left clickt he new box and it turns red, then if you right click any roid then it will turn red(the selected effect!) and vice versa.

So blue means added and won't be ignored during the creation process, red is the opposite.

Update: Added small red dots to appear on asteroids that are removed :)

Hope you understood it fine :)
« Last Edit: May 28, 2011, 01:38:06 AM by Aino »