Author Topic: Aliens of Akutash Open Beta-Testing  (Read 1868 times)

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Bonobo

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Re: Aliens of Akutash Open Beta-Testing
« Reply #15 on: April 18, 2011, 11:01:51 PM »
Mh, I have NO idea whatsoever. Thought *you* might make something out of it ;D
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Aino

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Re: Aliens of Akutash Open Beta-Testing
« Reply #16 on: April 18, 2011, 11:29:41 PM »
Seems I did... But ti still doesn't suit the campaign or?

Bonobo

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Re: Aliens of Akutash Open Beta-Testing
« Reply #17 on: April 19, 2011, 10:18:12 PM »
I’m sorry, Aino, I was diverted and didn’t really pay attention … well, it’s very different from your campaign, perhaps no, doesn’t suit the campaign.

So … perhaps, if the campaign is to build up  from 1 to x, then perhaps make the maps larger in succession, or make the gameplay harder … perhaps with some kind of puzzling stuff … I remember that I ambivalently liked (because of the challenge) and hated (because it made it harder) the fact that in “Rings” some asteroids had very large send distances, so while progressing with strong armies I also had to keep enough armies at home for defence …

<sigh> my mind is going ;)
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Aino

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Re: Aliens of Akutash Open Beta-Testing
« Reply #18 on: April 19, 2011, 11:02:00 PM »
Just played portal 2... Maybe I can use some ideas from there :)

Aino

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Re: Aliens of Akutash Open Beta-Testing
« Reply #19 on: April 20, 2011, 09:03:34 AM »
Making a new map, won't tell anything else than that you fight against my AI only :P

This map will change everything with the campaign I hope, It's supposed atleast! (Can't promise, sry :S)

EDIT: Nah... theres a stupid crash bug with RemoveSeedlings() so it won't work... So I must think of something new...
« Last Edit: April 25, 2011, 11:42:47 AM by Aino »