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[Map]Tough Collisions
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Topic: [Map]Tough Collisions (Read 4389 times)
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Aino
Ent
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Re: [Map]Tough Collisions
«
Reply #15 on:
May 19, 2011, 12:08:23 PM »
Update:
Added AI, they are very simple... don't expect much from them!
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Pilchard123
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Old Oak
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Re: [Map]Tough Collisions
«
Reply #16 on:
May 19, 2011, 08:08:26 PM »
Captain, I wish to report a mutiny. I can name fingers and point names.
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Last Edit: May 19, 2011, 09:12:00 PM by Pilchard123
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Aino
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Re: [Map]Tough Collisions
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Reply #17 on:
May 19, 2011, 08:12:56 PM »
What? Easier explanation, or am I just missing something Pilchard?
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Aino
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Re: [Map]Tough Collisions
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Reply #18 on:
May 19, 2011, 08:31:57 PM »
Ooooops, a bug :/
Updated it
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Pilchard123
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Re: [Map]Tough Collisions
«
Reply #19 on:
May 19, 2011, 09:11:03 PM »
^^^ Jack Sparrow, being his usual drunken self.
Does this face
look
like it has been to the fountain of youth?
«
Last Edit: May 19, 2011, 09:19:03 PM by Pilchard123
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Aino
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Re: [Map]Tough Collisions
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Reply #20 on:
May 19, 2011, 10:26:06 PM »
Oh, yeah, saw that movie yesterday, great movie
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Pilchard123
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Re: [Map]Tough Collisions
«
Reply #21 on:
May 20, 2011, 09:10:13 AM »
That's why I posted it see if you recognised it. Of course, it would probably have been better if I'd copied it right...
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Aino
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Re: [Map]Tough Collisions
«
Reply #22 on:
May 25, 2011, 05:38:28 PM »
New update! With save/load funtion... Not muc use for this map, but you get a taste of what I can do later now
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Jazz Ad
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Re: [Map]Tough Collisions
«
Reply #23 on:
May 25, 2011, 10:31:39 PM »
It's fun to play.
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Aino
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Re: [Map]Tough Collisions
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Reply #24 on:
May 26, 2011, 06:21:36 AM »
Thanks
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Aino
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Re: [Map]Tough Collisions
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Reply #25 on:
May 26, 2011, 12:18:52 PM »
Any idea of how to make the map non-repetive?
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Aino
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Re: [Map]Tough Collisions
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Reply #26 on:
July 27, 2011, 04:06:37 PM »
Uuuuuuuuupdate! Added some cool visual and game affecting stuff
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Lost Seedling
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Re: [Map]Tough Collisions
«
Reply #27 on:
July 27, 2011, 08:55:11 PM »
Several errors in line 147 and other problems with new file. Doesn't work as you intended, I think.
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Aino
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Re: [Map]Tough Collisions
«
Reply #28 on:
July 27, 2011, 08:56:11 PM »
Going to check, I hate that the game stores variables x.x
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annikk.exe
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Re: [Map]Tough Collisions
«
Reply #29 on:
July 27, 2011, 09:13:57 PM »
Just initialise ALL variables, and all array slots, during level setup. That avoids the problem. :>
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Euflorium: The Eufloria Community
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[Map]Tough Collisions