Author Topic: [Map]Tough Collisions  (Read 4545 times)

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Aino

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[Map]Tough Collisions
« on: April 09, 2011, 01:31:25 PM »
Finally, after 2 hours of work: My "Mod" Game!

It is called "Tough Collisions" and does not have anything to do with Eufloria at all, except for the Eufloria Engine...

Main goal is to grow and grow in size, I still have to make some stuff and things to fix, but it is playable!

Just Download the lua and play via Eufloria :)

Any suggestion or bug reports would be nice...

(click to show/hide)
« Last Edit: July 27, 2011, 09:18:01 PM by Aino »

Sniped50

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Re: Though Collisions
« Reply #1 on: April 09, 2011, 05:41:55 PM »
Awesome...
...
...
...
...
...  ;D

Sorry, I fazed out there for a minute...
It looks brilliant. Seriously. I especially like the red writing at the top.

Few suggestions/tweaks:
1) Once you get to Jupiter-Sized, the camera stops zooming out, so either make it end at that point or ask Alex if you can alter how much you are allowed to zoom out.
2) The different levels are too short. I got from an atom to 1*1*1m within 30 seconds. MOAR LEVELS!
3) Colour scheme is meh. I prefer multi-coloured mountains, please. 8)
4) The control scheme wasn't what I expected, so maybe add a quick tutorial at the beginning?
5) While I get why you kept the atoms/bacteria/cells/whatever they are from spawning outside of a certain distance from the centre (it's to save time and processing power, isn't it?), I like it when I get to go wherever I please and not have to worry about running out of bounds.
"Sometimes, the simplest solutions work the best."
- Mythbusters

"But the complex solutions look prettier."
- Me

Aino

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Re: Though Collisions
« Reply #2 on: April 09, 2011, 06:04:10 PM »
If you think the game is too short, write this in the console "SizeRatio = 0.1"... Thats the percent of size from the "eaten" dot that acctually will affect the size of the dot that is eating...

And when you think of new levels, you just respawn at atom size when you die...

Aaand the bound is to keep the action close too you, and it's like the eye view of the dot...

For the other stuff; I'll fix that :)
« Last Edit: April 09, 2011, 09:38:29 PM by Aino »

Sniped50

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Re: Though Collisions
« Reply #3 on: April 10, 2011, 10:54:03 AM »
Aaand the bound is to keep the action close too you, and it's like the eye view of the dot...
So does that mean the bound moves with the dot?

I'm sorry, but I didn't notice when playing... :P
"Sometimes, the simplest solutions work the best."
- Mythbusters

"But the complex solutions look prettier."
- Me

Aino

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Re: Though Collisions
« Reply #4 on: April 10, 2011, 11:17:38 AM »
Ye, the boundaries move with the dot :)

annikk.exe

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Re: Though Collisions
« Reply #5 on: April 11, 2011, 10:36:20 AM »
This is really awesome work Aino.

It's very similar to a game called "Osmos".  I remember a while back Rudolf wondering out loud if somebody would make an Osmos clone someday.. :>

Here's a few suggestions I thought of:

1) Stars?  You could totally put stars in this...  I can give you a hand with the implementation if you want :>
2) Gravity?  It's a prime candidate for a gravity implementation..
3) How about colouring the asteroids that are smaller than you as blue, and the asteroids that are larger than you as red?
4) When you "die" by running into a larger asteroid, the camera should zoom in again to the correct scale.
5) How about flashing a message up in the middle of the screen when the game starts, to briefly tell the player what to do?  In the Osmos tradition, the message would be "Become the biggest."

Aino

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Re: Though Collisions
« Reply #6 on: April 11, 2011, 11:24:41 AM »
Heh, sure I can make all that stuff, after my other game...

Aino

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Re: [Map]Though Collisions
« Reply #7 on: April 25, 2011, 12:13:23 AM »
Updated it :)

See the OT for info :P

Aino

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Re: [Map]Though Collisions
« Reply #8 on: April 30, 2011, 09:49:47 PM »
Working on another update, hoping for:

Quote
Includes:
  • More particles, with slower fade
  • A Speed'o'meter
  • A cool minimization effect when you are traveling too fast... (Later, if I think it's worth all the coding...)
  • Holding mouse down to travel
  • And maybe something more as I get into it...
Removed:
  • Scale(atom, mountain and sun)
« Last Edit: April 30, 2011, 10:07:27 PM by Aino »

Aino

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Re: [Map]Though Collisions
« Reply #9 on: May 15, 2011, 08:23:15 PM »
Considering adding gravty to this, cause I just figured the whole thing out :D

And there will be gravity at allt ime, but at start it is barely noticeable cause your so small, and I'm going to fix so your camera zooms out further, but it will be auto now(or atleast to the level when you can't zoom longer out) :/

And also an AI, this is not for sure(just warning you!!)... Seems I got the tools to do it xD
« Last Edit: May 15, 2011, 08:34:03 PM by Aino »

Aino

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Re: [Map]Though Collisions
« Reply #10 on: May 15, 2011, 08:48:37 PM »
Added gravity, and G is at 0.01, but it's to seeding high

Gonna decrease it and then see, it's like a battlefield now... atleast no lag :)

threephi

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Re: [Map]Though Collisions
« Reply #11 on: May 15, 2011, 11:01:06 PM »
Outstanding.  I own Osmos too, how cool is it to play two of your favorite games at the same time?

Aino

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Re: [Map]Though Collisions
« Reply #12 on: May 16, 2011, 06:37:45 AM »
Heh :)

By the way, theres something... uhmm... "wrong" with the gravity, the acceleration won't reset, so you get pushed by the old gravitational pull + the new one and it just collects and collects D:

Though I have fixed this already, just letting you know...(it's released now though :))

Aino

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Re: [Map]Tough Collisions
« Reply #13 on: May 16, 2011, 06:22:17 PM »
Gonna add AI :D

It won't be that hard actually :)

Aino

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Re: [Map]Tough Collisions
« Reply #14 on: May 18, 2011, 07:36:54 PM »
AI progress: Started 10 mins ago, just doing some polishing :D

The AI consist of two things protecting it, which is that it's decide to flee or attack determing the size of the entity.

Expect an update soon, I mean REALLY soon(sry, going to a cinema :/ But it's "Pirates of the Caribbean: On stranger tides" though :D
« Last Edit: May 18, 2011, 07:42:34 PM by Aino »