### Author Topic: [Map]Tough Collisions  (Read 4413 times)

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#### Aino

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##### Re: [Map]Tough Collisions
« Reply #30 on: July 27, 2011, 09:14:27 PM »
Ohh wow, it was that last little thing I didn't test... Why?!

Grr, but I ended up making sparkling rainbow particles appear when traveling too fast
Putting it up soon!

#### Aino

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##### Re: [Map]Tough Collisions
« Reply #31 on: July 27, 2011, 09:19:02 PM »
It's out! I hope there are no problems this time

And annikk, vars weren't the problem after all, I just thought so o.o

#### Lost Seedling

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##### Re: [Map]Tough Collisions
« Reply #32 on: July 27, 2011, 10:04:22 PM »
Seems to work very nice now.

Did you intend for the readouts to show quantities to that extreme fraction? It's kind've distracting.

It would be nice to have some sort of "goal" or "win" condition to aim for as a reward for achievement. As it is now, after a while, I feel like I am performing an exercise in futility.
With a goal as a reward, it would have a much greater degree of replay value.

Very cool, nonetheless!

#### annikk.exe

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##### Re: [Map]Tough Collisions
« Reply #33 on: July 27, 2011, 10:29:54 PM »
math.floor it :>

Or, better yet, make it equal to your size relative to all other objects; it could be a percentage.  IE, you represent 10% of the total mass in play.  The advantage of a percentage is that it never gets larger than 100%, so it doesn't take up a lot of screen space with numbers.  :>

The most elegant method possible would be to make the game neverending; transparently changed, for example, size 1,000,000 objects to be size 1, in order to start over and avoid running out of digits.  :>  That would mean you could make the game never-ending..
« Last Edit: July 27, 2011, 11:35:06 PM by annikk.exe »

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