Author Topic: [Map]Tough Collisions  (Read 4400 times)

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Aino

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Re: [Map]Tough Collisions
« Reply #15 on: May 19, 2011, 12:08:23 PM »
Update:

Added AI, they are very simple... don't expect much from them!

Pilchard123

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Re: [Map]Tough Collisions
« Reply #16 on: May 19, 2011, 08:08:26 PM »
Captain, I wish to report a mutiny. I can name fingers and point names.
« Last Edit: May 19, 2011, 09:12:00 PM by Pilchard123 »

Aino

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Re: [Map]Tough Collisions
« Reply #17 on: May 19, 2011, 08:12:56 PM »
What? Easier explanation, or am I just missing something Pilchard?

Aino

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Re: [Map]Tough Collisions
« Reply #18 on: May 19, 2011, 08:31:57 PM »
Ooooops, a bug :/

Updated it :D

Pilchard123

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Re: [Map]Tough Collisions
« Reply #19 on: May 19, 2011, 09:11:03 PM »
^^^ Jack Sparrow, being his usual drunken self.

Does this face look like it has been to the fountain of youth?
« Last Edit: May 19, 2011, 09:19:03 PM by Pilchard123 »

Aino

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Re: [Map]Tough Collisions
« Reply #20 on: May 19, 2011, 10:26:06 PM »
Oh, yeah, saw that movie yesterday, great movie :D

Pilchard123

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Re: [Map]Tough Collisions
« Reply #21 on: May 20, 2011, 09:10:13 AM »
That's why I posted it see if you recognised it. Of course, it would probably have been better if I'd copied it right...

Aino

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Re: [Map]Tough Collisions
« Reply #22 on: May 25, 2011, 05:38:28 PM »
New update! With save/load funtion... Not muc use for this map, but you get a taste of what I can do later now :)

Jazz Ad

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Re: [Map]Tough Collisions
« Reply #23 on: May 25, 2011, 10:31:39 PM »
It's fun to play.  ;D

Aino

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Re: [Map]Tough Collisions
« Reply #24 on: May 26, 2011, 06:21:36 AM »
Thanks :)

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Re: [Map]Tough Collisions
« Reply #25 on: May 26, 2011, 12:18:52 PM »
Any idea of how to make the map non-repetive?

Aino

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Re: [Map]Tough Collisions
« Reply #26 on: July 27, 2011, 04:06:37 PM »
Uuuuuuuuupdate! Added some cool visual and game affecting stuff :)

Lost Seedling

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Re: [Map]Tough Collisions
« Reply #27 on: July 27, 2011, 08:55:11 PM »
Several errors in line 147 and other problems with new file. Doesn't work as you intended, I think.

Aino

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Re: [Map]Tough Collisions
« Reply #28 on: July 27, 2011, 08:56:11 PM »
Going to check, I hate that the game stores variables x.x

annikk.exe

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Re: [Map]Tough Collisions
« Reply #29 on: July 27, 2011, 09:13:57 PM »
Just initialise ALL variables, and all array slots, during level setup.  That avoids the problem.  :>