Author Topic: Experimental Lab  (Read 145551 times)

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Aino

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Experimental Lab
« on: March 25, 2011, 09:32:21 PM »
Ok, making a new topic for: Experimentation! Ok, so you can just goa round experiementing with cool codes and stuff and keep it for yourself... Or you can post the cool code here! I hope that we in the end will end up with tons of ways to make stuff :D

So I'll add all the codes that is presented under this spoiler button :)
(click to show/hide)

So I hope you find this either useful or funny :)

P.S Post your experiements here :D
« Last Edit: May 01, 2011, 09:21:12 PM by Aino »

dragoonreas

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Re: Experimental Lab
« Reply #1 on: March 26, 2011, 03:28:59 PM »
You could make some interesting maps if you used either of those code snippets to position your asteroids. :)

I noticed a small error when I was testing the radar sweep code. You seem to have missed the closing bracket for math.cos, which looks like it's supposed to go after math.pi.

Also, for the Strange "Thing" (which looks a lot like a vortex to me), you might want to seed the positions with something other than just the result of GetGameTime(). I wasn't actually testing your code in Eufloria (so I may be wrong here), but if GetGameTime() always starts at 0 you could use the system time instead so that the things you're positioning don't just start out in one straight line.

Aino

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Re: Experimental Lab
« Reply #2 on: March 26, 2011, 07:35:04 PM »
They don 't "start" in a straight line I belive, but they do seem to, maybe because GetGameTime() is faster than your eyes?
« Last Edit: March 26, 2011, 07:38:21 PM by Aino »

Aino

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Re: Experimental Lab
« Reply #3 on: May 01, 2011, 12:01:33 AM »
Added GetMouseX() and GetMouseY()... maybe A&R should add it themself(just sayin' :))

Lost Seedling

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Re: Experimental Lab
« Reply #4 on: August 24, 2011, 08:55:05 AM »
I was playing around with some of Annikk's mathematics and made a hypnotic screensaver.

It's fun to tweak the graphics.

Attached is a more 3D-looking version.
« Last Edit: August 24, 2011, 06:19:40 PM by Lost Seedling »

Aino

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Re: Experimental Lab
« Reply #5 on: August 24, 2011, 03:10:42 PM »
Wow!

annikk.exe

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Re: Experimental Lab
« Reply #6 on: August 24, 2011, 05:58:25 PM »
That's awesome :>

(I told you guys there was beauty!! here's some proof :>)

Pilchard123

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Re: Experimental Lab
« Reply #7 on: August 24, 2011, 09:03:24 PM »
*Picks jaw up off floor*

Aino

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Re: Experimental Lab
« Reply #8 on: August 24, 2011, 10:21:35 PM »
As we are on it, try out "Madness" and solve the riddle without looking at the code!

I warn you though, you can't unsee the crazyness x.x

But it's a very cool use of Annikks starfield :)

Lost Seedling

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Re: Experimental Lab
« Reply #9 on: November 28, 2011, 07:45:49 AM »
Wow. Has the Euflorium ever been this dead before? I wonder if Annikk is still alive?

Here's a little program that should provide you with a few minutes of amusement...

Left mouse-click for three different "modes".

Aino

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Re: Experimental Lab
« Reply #10 on: November 29, 2011, 03:07:06 PM »
The forum is way too dead now :/

And Annikk seems to have disappeared, hope he returns though :)
I am busy doing Java, maybe I'll share what I've made for now?

The map though, eye-candy!
Also, Seedling, maybe you want to look into atan2? Useful for angles, especially if you want to program in the future too :D

Lost Seedling

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Re: Experimental Lab
« Reply #11 on: November 29, 2011, 03:38:16 PM »
If there was more activity or interest in the forum, I might be willing to spend time creating more maps, but I guess the "classic" pc Eufloria has run it's course, so to speak, and there is no point in investing my time and effort into more programming. From what I read here, the new pc version will not be as accessible to modifications, so the map-making for me is at its end. It was fun and challenging learning how to write code and solving problems, but I have no interest in moving on to other platforms or languages. There are too many other areas of interest to pursue with my limited time.

Rudolf

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Re: Experimental Lab
« Reply #12 on: November 29, 2011, 05:13:54 PM »
Whoa there partner! The pc version has NOT run its course, Alex is working hard to get all the PSN advances back into the pc build.
We are also going to release a Mac and hopefully a Linux port so I hope we will see more activity once these new releases start appearing. :-)

Furthermore, we suspect that we will see a big influx of new players soon, which means the Eufloria audience will suddenly have players that have never seen all the mods. :-)

I know Alex and I have not been spending a lot of time on the forum, but that is simply because we are working so hard to get all the new stuff in. I shall definitely update more once things calm down again. :-) (Started doing that anyway)

Oh, and the iPad release is coming as well of course!! We may or may not somehpw plug mods into that eventually, cant say at this stage, but if we do it will be pretty cool. We got some ideas on how we can include community efforts in the future but it is too early to share ideas. Keep an eye on the forum though!

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Pilchard123

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Re: Experimental Lab
« Reply #13 on: November 30, 2011, 01:13:25 AM »
Yea, I come back every now and then, but real life happens too. No programming for me. :(

Lost Seedling

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Re: Experimental Lab
« Reply #14 on: November 30, 2011, 05:28:20 AM »
Well that is very good news if the NEW PC version will be modable like the current version, but I believe that the "old", or current, version will naturally be less popular as time goes on and particularly once the "new" PC version is released.  If the current mods and user-made maps are not easily transferable to the new PC version, then I for one would prefer to wait and make maps for the new version rather than spend time working on the old one.

This is all very exciting for all of us who love Eufloria and would like the whole world to enjoy it. Strictly addressing the map and mod-making community aspects, however, I personally will wait and see how the new PC version develops before continuing to invest my time in those endeavors. Besides, I'll need someone like Annikk to simplify any new programming language with another Beginner's Guide!