Author Topic: Ideas for maps  (Read 4535 times)

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Aino

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Re: Ideas for maps
« Reply #15 on: March 18, 2011, 02:32:16 PM »
Simple made :)

Do a for loop in the LevelSetup() and put a big roid, if you want that. Then you put a for loop again which is the amount of extra roids :) then they meust be ranhdomly placed around the main one, which is randomly put in vast distances around the map :) That is the simple map design, else the stuff will be tougher :P

Aino

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Re: Ideas for maps
« Reply #16 on: March 18, 2011, 07:51:24 PM »
Allready made a little code, want me to publish it?

Avaguard

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Re: Ideas for maps
« Reply #17 on: March 20, 2011, 04:01:25 AM »
aww ur so nice  :-[ but das okay it was an idea i dont know if i could ever make it ^_^
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Aino

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Re: Ideas for maps
« Reply #18 on: March 20, 2011, 04:52:26 PM »
I got one problen, the stars as I wanted to call them, is supposed to have a large sending distance while all the other should not have, but it doesn't seem like it is like that :/... Wait, got a plan :D

Aino

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Re: Ideas for maps
« Reply #19 on: March 20, 2011, 05:59:55 PM »
Fixed the "problen"(problem*) and soon I hope for beta testing, it turned out quite good :D

Avaguard

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Re: Ideas for maps
« Reply #20 on: March 24, 2011, 06:27:46 PM »
okay i just thought of a king of the hill map it would be good if it was multiplayer: all u have to do is control all three big black steroids (black as in to mark) before the other three colors do ..... of course the programing might not be easy but aie there an idea: in witch it would a make a crazy Handel to defend and attack
« Last Edit: March 24, 2011, 06:39:57 PM by Avaguard »
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Aino

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Re: Ideas for maps
« Reply #21 on: March 24, 2011, 07:09:12 PM »
Might be easy to make if I get more information or details :D

Pilchard123

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Re: Ideas for maps
« Reply #22 on: March 24, 2011, 07:18:12 PM »
Nah, shouldn't be too hard...

Could be interesting, and it'll help me get back into coding.

Avaguard

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Re: Ideas for maps
« Reply #23 on: March 24, 2011, 07:48:29 PM »
VERY well : it would be a map that has three large asteroids with many smaller ones loafed around [its bigger than it looks lol ]  (UL have to make so u can see all and everything) each are covered by grays all u have to do is control it for it to be yours (plant it) its a 1 way asteroid so if u went there with an army they cant come back (i think that would make bigger battles) in any case  i guess if u just control all three u win (but you would have to defend from 4 other factions(why an i saying factions)..........OF COURSE feel free to edit my idea or ask add some in here's a better look  [ this is an example if u do make it i would recommend to shake it up or some thin} putting the infected AI engine is some thing i wouldn't recommend.
« Last Edit: March 24, 2011, 07:53:11 PM by Avaguard »
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Aino

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Re: Ideas for maps
« Reply #24 on: March 24, 2011, 07:54:29 PM »
That gave me great inpritation:) I'll think I'll add some kind of cool chain effect that gets more intense the closer you are to achieve victory, it will chain across all three asteroids :)

Aino

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Re: Ideas for maps
« Reply #25 on: March 24, 2011, 08:54:55 PM »
Maybe not :/

Avaguard

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Re: Ideas for maps
« Reply #26 on: March 24, 2011, 09:02:32 PM »
awwwww well its out there  ::)
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Aino

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Re: Ideas for maps
« Reply #27 on: March 24, 2011, 09:17:11 PM »
mhm, haven't started yet :/ But thanks to you learnt about :
Code: [Select]
(math.cos(GetGameTime()*math.pi)*(i*100)) and
Code: [Select]
(math.sin(GetGameTime()*math.pi)*(i*100)) where i is the "thing" you want to set position at, it makes like a... I don't know what it is called in english, but some kind if radar-refresh?

Code: [Select]
function LevelSetup()

--Globals
Globals.G.Asteroids = 0
Globals.G.EnemyFactionsMin=0
Globals.G.EnemyFactionsMax=0
--A black background for the best effect...
SetBackdropColor(0,0,0)

a = AddAsteroidWithAttribs(0,0,0.1,0.1,0.1)
a.Owner = 1
a:AddSeedlings(50)
end

function LevelDraw()
for i = 1,30 do
DrawSprite(1,math.cos(GetGameTime()*math.pi)*(i*100),math.sin(GetGameTime()*math.pi)*(i*100),1,1,1,1,100)
end
end

function LevelLogic()

end
for those who really would like to see the awesomeness :D

Aino

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Re: Ideas for maps
« Reply #28 on: March 24, 2011, 09:19:34 PM »
Pilchard, lets do it both, see how it turns out? :D

Pilchard123

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Re: Ideas for maps
« Reply #29 on: March 24, 2011, 10:58:15 PM »
...some kind if radar-refresh?

I think it's called a "sweep beam" or "sweep bar". Don't know for certain.