Author Topic: Risks (MAP)  (Read 3604 times)

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Aino

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Risks (MAP)
« on: February 15, 2011, 07:43:20 PM »
A whole new consept discovered in danger

This is my second public map, trying on a new thing for Eufloria, first the rules:

1: You can't grow trees.
2: You can only capture an asteroid if you are the only one having seedlings on it!
3: Seedling will automatically appear on every asteroid a player/enemy owns every 4th second!

Difficulty: Hard, as you will battle 4-6 enemies on 2 fronts(both sides)
Last: Short, a short played map with 45 asteroids.
Other: Does not have any of the usual engines(IAI, Gravity, Parallax(3D Starfield))
Map Design: You can face two different map designs, one with one ring and one with two rings crossing eachother.
The map is not linear either.

A new consept made in just a day, hope it will turn out good :)
« Last Edit: February 15, 2011, 08:52:47 PM by Aino »

Aino

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Re: Risks (MAP)
« Reply #1 on: February 15, 2011, 07:55:50 PM »
Response would be appreciated :)

annikk.exe

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Re: Risks (MAP)
« Reply #2 on: February 15, 2011, 08:07:24 PM »
Dude, that's awesome :>
Really nice idea..
I just played through it, and it works really well.  :>

One thing though...after I won, the game didn't exit.  Is there no victory condition set?

Aino

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Re: Risks (MAP)
« Reply #3 on: February 15, 2011, 08:08:49 PM »
It is now :)

Played through myself and it seems it calls GetRandomAsteroid() not GetNumOwnedAsteroids, wtf?

Fixed two things, the victory/lose and seedling limit for roids(which is 50) o.O

Aino

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Re: Risks (MAP)
« Reply #4 on: February 15, 2011, 08:10:08 PM »
Btw, was it hard to play through? Wanna know if I need to make different dificulties :P

annikk.exe

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Re: Risks (MAP)
« Reply #5 on: February 15, 2011, 08:13:06 PM »
I found it fairly easy.


This is why you need beta testing before you release!  :>

Aino

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Re: Risks (MAP)
« Reply #6 on: February 15, 2011, 08:14:58 PM »
Mhm, ye... But I got it real hard, why do I always get it hard? :D

Aino

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Re: Risks (MAP)
« Reply #7 on: February 15, 2011, 08:23:33 PM »
BTW, have you read all the comments I made on this map? God, you got me driving that commenting too far xD

AWS

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Re: Risks (MAP)
« Reply #8 on: February 16, 2011, 08:35:58 PM »
added to Custom Levels...
more maps = more excellence
 ;D

thanks man, ill be playing this as well as annikk's now that i have power turned on in my new place

aws

Pilchard123

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Re: Risks (MAP)
« Reply #9 on: February 16, 2011, 09:13:38 PM »
added to Custom Levels...
more maps = more excellence

No you didn't.
Edit fail = lack of excellence


You took out a massive bunch of text, and left some raw BBCode there in its place.

annikk.exe

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Re: Risks (MAP)
« Reply #10 on: February 16, 2011, 10:07:46 PM »
Hmm, it looks ok to me... :>  I just checked it 30 sec ago.

annikk.exe

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Re: Risks (MAP)
« Reply #11 on: February 16, 2011, 10:09:42 PM »
Ohh.... actually wait, I see what you mean.

Check the bottom of the post, AWS :/

pigpenguin

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Re: Risks (MAP)
« Reply #12 on: March 27, 2011, 09:43:25 AM »
Sweet another cool map idea... now if only my computer was working i could try this... oh well look forward to playing it later :D

Aino

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Re: Risks (MAP)
« Reply #13 on: March 27, 2011, 07:28:30 PM »
Thats nice :)

Jazz Ad

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Re: Risks (MAP)
« Reply #14 on: April 24, 2011, 11:46:11 AM »
The mechanics of the game are a bit strange at first but yeah it really works.
It would probably profit of a more complex planet arrangement.
Oh and it won't finish for me either.$
That's good anyway.