Author Topic: What are you working on? :D  (Read 34663 times)

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annikk.exe

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Re: What are you working on? :D
« Reply #210 on: June 15, 2011, 09:58:18 PM »
EverSwarm was successful in addressing some very complicated problems like creating a field of asteroids that are all interconnected.  However there _is_ a pattern to the levels it generates, and there is room for improvement.  Dig in!  Ask questions if you're unsure of anything in the Everswarm code.. :>

I fixed a bug with the cube - one of the faces was misdeclared.  I've also enabled all the faces now, and there is definitely something still wrong with the vertex visibility.
Going to have a think about it tonight.

Aino

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Re: What are you working on? :D
« Reply #211 on: June 15, 2011, 10:00:11 PM »
Good job annikk, and I'll see what I can do with EverSwarm :)

Thanks for letting me use it I guess then :D

Edit: Ugghh, been working on the SFX part for my adventure map, and it's only halfway done... I haven't even tested it :/

But I have all day :P
« Last Edit: June 15, 2011, 10:03:24 PM by Aino »

Aino

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Re: What are you working on? :D
« Reply #212 on: June 16, 2011, 07:27:15 AM »
Now it is done, it worked on the first try, so I'm really happy... Now to the quest, but school first :o

annikk.exe

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Re: What are you working on? :D
« Reply #213 on: June 16, 2011, 09:42:40 AM »
So vertex visibility is totally fixed and working now.  The only thing left to do for it, is looking like it's going to be the hardest part so far.  That is, checking whether a vertex that is detected inside a face is further away from the camera than the face itself.

That will involve finding the equation for a plane based on 3 coordinates, and finding the intersection between a line and a plane in the 3D system.  I found some videos about that last night and it is definitely not trivial looking stuff..

Aino

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Re: What are you working on? :D
« Reply #214 on: June 16, 2011, 01:35:09 PM »
Need ideas for quests :)

Got theese on my mind:

    - A classic killblow, simpole gathering army and stuff...
    - Fighting a "castle", which has many minions at it's disposial...
    - Dunno D:

annikk.exe

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Re: What are you working on? :D
« Reply #215 on: June 16, 2011, 01:42:38 PM »
Destroy as many crates as possible within 30 seconds.
Gather X amount of resources within a given time.
Rescue the baby dragon from the clutches of the evil princess!

Dunno..

Aino

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Re: What are you working on? :D
« Reply #216 on: June 16, 2011, 01:51:19 PM »
Ughh...

Annikk, this is about my adventure mode ghameplay for Eufluria :)

So gathering more units than the enemies(faster too) could be a sub-challenge(like in-game...)

annikk.exe

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Re: What are you working on? :D
« Reply #217 on: June 16, 2011, 02:02:35 PM »
But you have crates, right?  I think that there should be crates.  :>

Aino

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Re: What are you working on? :D
« Reply #218 on: June 16, 2011, 02:05:29 PM »
I don't think there is any crates in Eufloria D:

Eufloria! Y U NO have crates?!

annikk.exe

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Re: What are you working on? :D
« Reply #219 on: June 16, 2011, 02:08:35 PM »
Eufloria does indeed lack crates.
But not for long... :>

Aino

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Re: What are you working on? :D
« Reply #220 on: June 16, 2011, 02:21:01 PM »
Why so?

We've gone from on topic to off topic already xD

Aino

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Re: What are you working on? :D
« Reply #221 on: June 16, 2011, 02:24:56 PM »
Working on quests, beginning the map with some fancy "newbie" maps, which will test your skills somehow, after that you'll get random missions :P

Code: [Select]
function CreateMainQuest()

if MissionsDone == 0 then

MissionID = "beginner"
MissionObjective = "Gather 100 seedlings without dying"
MapType = "classic"

elseif MissionsDone == 1 then

MissionID = "proving"
MissionObjective = "Kill all three enemies without dying"
MapType = "triangle"

elseif MissionsDone == 2 then

MissionID = "testing"
MissionObjective = "Defend from waves without loosing any asteroids for 5 mins"
MapType = "fortress"

else

MissionID = "random"
MissionObjective = "not determined"
MapType = "random"

end

end

Looking good? Mind that that is actually directly from the code xD

annikk.exe

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Re: What are you working on? :D
« Reply #222 on: June 16, 2011, 02:39:14 PM »
Looks interesting.. :>  And sounds complicated!  Hope you've spent lots of time planning it...  I am a big fan of planning, as you can probably tell from the amount of stuff I've written about the 3D engine.  :P

Pilchard123

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Re: What are you working on? :D
« Reply #223 on: June 16, 2011, 06:12:26 PM »
Try generating  fractal patern of roids.

dragoonreas

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Re: What are you working on? :D
« Reply #224 on: June 16, 2011, 06:23:10 PM »
Try generating  fractal patern of roids.
You mean using a tree fractal like this?

… I really need to find the time to finish that at some point. :-\