ah. ok.
at the mo they start with about twice as many...
i had a most excellent game last night. testing things out. discovered some radius/ send dist. issues but only managed to get half way through my map. which took over 1.5hrs. there isnt one minute of let up from the enemy. its utterly relentless!
ive also been writing a dev blog in notepad to go along with this release. it details all my processes for those who care about such things.

needless to say, epic is a word for the constant feeling of battle-hardening you get with this AI engine.
you've got a masterpiece here annikk.
is it possible for the user, ie me, to alter the AI's determinations? eg, instead of only attacking after they have over 300seeds, i can change that to 200 or 400, etc? or other variables? or is it written that it a closed container of code?
just wondering how much, if any, control an individual can have on your code..
aws