Hello fellow seeders.
Cutting Corners has a simple premise to it. You start at one corner on a grid, and your goal is to reach the opposite corner. The problem is that there are three other corners trying to do the exact same thing as you. Oh, and lets not forget the guy occupying the central asteroid. He's bigger, stronger, and more numerous than you.
This level features the new seed settings that I hope will balance my highly powered defensive tree problem.
I've also tried to increase the game speed a bit.
Please give it a play and let me know what you think.
P.S. I'm officially out of ideas for new boards. If anyone wants help with one their working on, or has an idea they'd like to see happen, please feel free to contact me here.