Author Topic: Level 17: Hide and Seek  (Read 5765 times)

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eon337

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Level 17: Hide and Seek
« on: November 30, 2010, 01:52:05 AM »
Maybe I'm missing something entirely, but I can't get past the Hide and Seek level.  The game tells me that I can't stay on my home base, and I must flee...but...I can't GET anywhere that doesn't already have 50+ enemies.  And they destroy me in seconds.  And then my home base gets taken. And I lose.  Even if I head to the planet of the empire who attacked me (whose base is now empty), they just take my planet, then come back for me (and usually left a mine plant on their home planet, too).

Bonobo

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Re: Level 17: Hide and Seek
« Reply #1 on: November 30, 2010, 03:39:04 PM »
Mh, I’ve also tried to win this level perhaps 7 times, no chance. No fun. BTW IIRC it is level 18.
« Last Edit: November 30, 2010, 03:55:49 PM by Bonobo »
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Rudolf

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Re: Level 17: Hide and Seek
« Reply #2 on: November 30, 2010, 04:26:13 PM »
I'll look into it, it seems weird as I have won this level many times. Maybe a bug snuck into my level code.
Will report back asap.

Edit:
Just now I played hide and seek twice and won twice. I think the only time it is unwinnable is when the asteroid of the first invasion force has already planted a defense tree by the time you arrive.

(click to show/hide)

Also, I assume you mean level 18, not 17?
« Last Edit: November 30, 2010, 05:02:59 PM by Rudolf »
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Re: Level 17: Hide and Seek
« Reply #3 on: November 30, 2010, 06:08:10 PM »
Mh, I played 7 times, every time the enemy had planted a defense tree, and after I had conquered that asteroid only few of my seedlings were left.

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kerrpe

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Re: Level 17: Hide and Seek
« Reply #4 on: December 03, 2010, 02:25:24 AM »
I, too, am having a LOT of difficulty on this level. I don't know how may times I have attempted it (more than 7) but I cannot come up with anything that works. I thought it was me - maybe not? :)
It's definitely put a damper on the game for me - I had been steaming ahead.
 :P
Beautiful game, btw. Love it.

Rudolf

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Re: Level 17: Hide and Seek
« Reply #5 on: December 03, 2010, 08:48:28 AM »
Seems I may have misjudged that level's difficulty then. :-(

There may be a goood way to deal with difficulty spikes soon, so before I try to tweak the level yet again let me investigate something.
If all goes well we will have an easy/challenging option for the game soon, and with a bit of luck players can choose between them at any point in the campaign. I need to cchek on that last point though.

Worst case scenario is that I provide a hack, so either way you will be able too get past this.
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kerrpe

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Re: Level 17: Hide and Seek
« Reply #6 on: December 03, 2010, 06:38:25 PM »
Thank you! I am still trying, though.

Pilchard123

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Re: Level 17: Hide and Seek
« Reply #7 on: December 03, 2010, 08:15:13 PM »
Spoilered for those that don't want to know it. Use only in extreme circumstances as this will mess up achievments and stuff. It causes the game to belive that you won the level even if you are just about to lose.

(click to show/hide)

Mr Frank

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Re: Level 17: Hide and Seek
« Reply #8 on: December 05, 2010, 05:36:41 AM »
  It's not that it's hard.  It's not a difficulty spike.  It's just an unpredictable chance that the level may be impossible in any given play-through.  Either completely reasonable or completely impossible depending on what the AI does.  The AIs seemed to be more under control in earlier versions - perhaps their new decision-making ability is running amok in this level?  They never made the attack/retreat moves that they do in 2.06.  The enemies that are supposed to be docile and immobile except for scripted moves will occasionally send out attacks and immediately retreat when the seedlings get there.
Da doe, da doe da doo, doo...  ding da-ding ding dong...

GliCidO

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Re: Level 17: Hide and Seek
« Reply #9 on: January 10, 2011, 10:37:49 PM »
 ???

That is one really really impossible level .. :(

I have lost the count of how many times I tried  :(

They are too aggressive, and too many defensive trees... 

You guys that have successfully passed the level .. what strategy did you used?

I have tried:

- Not to spend seeds in trees...
- Speed all the seed's in Dyson trees (to try to increase quickly the numbers...
- A mix of defensive and Dyson ...

Not a single success ... I'm getting frustrated here :(

Any clues?

(What is that about DevMod?
I get the errors:
chunk: unexpected end in precompiled chunk
and
[string "chunk"]:1: unexpected symbol near 'char(4)'
.... )

GliCidO

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Re: Level 17: Hide and Seek
« Reply #10 on: January 10, 2011, 10:41:19 PM »
Changed now for "classic mode .. more seed etc etc" .. it seems to be easy now...

Bonobo

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Re: Level 17: Hide and Seek
« Reply #11 on: January 10, 2011, 11:20:42 PM »
Same experience here, as often told. Methinks this level really should also be changed to be winnable in the new game mode, too. Hard level is OK, but level w/o a chance is bad. I have yet to read a report of anybody like, “Yes, I beat this map in 2.07 in the new game mode!”

All other “campaign” levels I was able to win in the new mode, and most of them at first attempt (OK, having played all levels perhaps a dozen times I think I know enough about them to do so). Haven’t yet completely played thru DM mode and Arenas in the new mode, though.
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AWS

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Re: Level 17: Hide and Seek
« Reply #12 on: January 11, 2011, 01:21:05 AM »
... Methinks this level really should also be changed to be winnable in the new game mode, too. Hard level is OK, but level w/o a chance is bad....

hehe...you may not like my new level then
;D
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Bonobo

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Re: Level 17: Hide and Seek
« Reply #13 on: January 11, 2011, 01:23:10 AM »
Well, but what use is a level if even experienced Eufloriati cannot win it?
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Rudolf

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Re: Level 17: Hide and Seek
« Reply #14 on: January 11, 2011, 08:53:30 AM »
We have already fixed this, but the fix did not make the last patch. We could put it in this thread ad a download or an intermediate mini patch , but we are swamped atm!
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