Author Topic: 2.06 released  (Read 2333 times)

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Alex

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2.06 released
« on: November 28, 2010, 12:16:33 PM »
Hey guys, 2.06 has now been released. We'd like to thank our beta testers who helped us push this one out.

Torchfire
Bonobo
dfenwick
jakert00
Pilchard123

Thank you guys!

Try it out - it should have fixed a lot of things including helped the pace of the game as well as improved AI and a bunch of other stuff :)

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TorchFire

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Re: 2.06 released
« Reply #1 on: November 29, 2010, 09:14:02 AM »
Thank you and congrats on 2.06.
This is a fantastic improvement which tackles many small items and also a large change to game speed and strategy.
One excellent small detail is the ability to scroll menus.  Thanks for that.
I believe I'm a bit behind in mentioning this- a version or two, or three- but the update wizard is great to have.  Updating was a bit tougher before.
Now back to playing.
TF
TF

Sabrewulf

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Re: 2.06 released
« Reply #2 on: November 30, 2010, 03:35:53 AM »
Awesome update, great to see the continued support of this fine game.

Thanks again, and have a Merry Christmas too!


Update: Is the progress supposed to be reset by this update, because I'm back at level 1 on the main game. Still shows my achievements though.

Looks like I'm not alone. - http://forums.steampowered.com/forums/showthread.php?s=c0c9f1ddf79b9d2b1a4c17dbfeff290b&t=1620753
« Last Edit: November 30, 2010, 06:15:36 AM by Sabrewulf »

Alex

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Re: 2.06 released
« Reply #3 on: November 30, 2010, 07:56:45 AM »
Sabrewulf, did you get the Steam update or update manually?

bryseron

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Re: 2.06 released
« Reply #4 on: December 01, 2010, 08:06:50 AM »
I got the steam update, and I got reset to level 1 as well.  Not so bad, but it happened again when I restarted today...  Back at level 1 again.   ???

Rudolf

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Re: 2.06 released
« Reply #5 on: December 01, 2010, 09:15:35 AM »
A glitch has gotten into the Steam update and has been causing havoc.
Progress will get lost one more time before it is fixed, so please back up your files.

More info here:
http://forums.steampowered.com/forums/showthread.php?t=1624050
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AWS

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Re: 2.06 released
« Reply #6 on: December 02, 2010, 11:30:20 PM »
thank you :o
to one and all for making this game better and better.

i have now moved house and after much waiting,i finally have a regular, stable and i believe it to be, fast, internet access!!!
so, now i can get on with my level and be more active on the boards...

apart from this v2.06...have i missed anything big going on??? a revised and updated code for the waypoints by any chance!?!? ;D

peace to all...
its good to be back here...

AWS

Bonobo

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Re: 2.06 released
« Reply #7 on: December 02, 2010, 11:49:39 PM »
Nice to “have” you back :)
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Pilchard123

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Re: 2.06 released
« Reply #8 on: December 03, 2010, 05:06:18 PM »
Actually, waypoints may be updatable now. I'll have a look into it.

AWS

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Re: 2.06 released
« Reply #9 on: December 05, 2010, 06:53:10 PM »
ok guys, ive finally looked into this latest v.206 thing and i see that the 'map pack' opens out into about 5 or so custom levels (3 of which are by anniikk.exe by the way!! ahem... anyway...!)

i must admit that the order of the map name followed by 'by aws' is really ugly.
instead of reading like this -

Binary Black by AWS
Infected Empire by annikk.exe
etc...

its my opinion that it would be approximately 217% better if it read more like -

Binary Black                (AWS) (or)
Infected Empire          annikk.exe (or)
Infinity                       annikk.exe
etc.

aligned so that the map name is Left aligned, and the author, either in brackets OR in a smaller font size and/or italics, is Right aligned.

right now its really ugly.
just my 2 cents o' course.

even on this screen it looks better so.... does anyone feel the same way or not?
 8)

aws

AWS

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Re: 2.06 released
« Reply #10 on: December 05, 2010, 06:54:55 PM »
right now i think the smaller italicised looks best ...

Bonobo

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Re: 2.06 released
« Reply #11 on: December 05, 2010, 07:35:06 PM »
Well, currently it's just the file name that turns up there.

I guess one would have to insert/tweak some header lines of each level (or perhaps comments there) and then implement some kind of parser in the custom levels menu which reads out what’s in these header lines … but I know near nothing of programming, so these are just some amateur ideas.
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Pilchard123

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Re: 2.06 released
« Reply #12 on: December 06, 2010, 05:57:38 PM »
I guess one would have to insert/tweak some header lines of each level (or perhaps comments there) and then implement some kind of parser in the custom levels menu which reads out what’s in these header lines … but I know near nothing of programming, so these are just some amateur ideas.

You could have other types of tags, too, if you did this.

AWS

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Re: 2.06 released
« Reply #13 on: December 06, 2010, 08:21:43 PM »
all of that sounds quite complicated to this simpleton!

i was merely trying to ascertain whether it was possible to make it look a little neater and cleaner, and less hiccledypiccledy!!! (thats not a word is it?!) ::) ???

aws

Pilchard123

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Re: 2.06 released
« Reply #14 on: December 06, 2010, 08:31:53 PM »
Higgledy-piggledy? 'Tis a word, and may all who say it isn't have their left socks stolen!